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Barkrend marks the stage where the Proto-Silica Golem becomes a true warrior of the forest. His bark is no longer soft or moss-covered — it has hardened into layered armor of fused wood and flint, streaked with veins of amber resin. Every movement creaks like an ancient oak in the wind, and when he strikes, shards of bark and sparks of stone scatter around him.
He wields a massive cleaving axe grown from petrified roots — both weapon and extension of his body. Barkrend guards the inner groves of the Proto-Silica Forest, where light rarely pierces the canopy. Legends say he can hear intruders through the vibrations in the soil, his roots spreading far beneath the forest floor.
Owning Barkrend means wielding the primal strength of the forest’s heart — a perfect balance between raw aggression and ancient endurance. Within the Proto-Silica collection, he bridges the evolution from steadfast guardians like Oakmantle to the hardened sentinels like Ferrobranch and Elderthorn.Technical details
Number of Unique Meshes: 2 (Character + flint knife)
Vertex Count: 20,067
Collision: Yes (automatically generated capsule + per-poly for weapon)
LODs: No
Number of LODs: –
Rigged: Yes
Rigged to Epic or MetaHumans Skeleton: Yes (Epic Skeleton)
If rigged to the Epic or MetaHumans skeleton, IK bones are included: Yes (HandIK, FootIK)
Number of Characters: 1
Vertex Counts of Characters: 20,067
Animated: Yes
Number of Animations: 50 (25 sword + 25 fighting)
Animation Types In-place
Number of Materials: 3 (red, green, yellow)
Number of Material Instances: 1
Number of Textures: 3 (defaultMat, AO, Normal)
Texture Resolutions: 4096×4096 px
Supported Development Platforms:
Windows: Yes
Mac: Yes
Important/Additional Notes:
Optimized for Unreal Engine 5 with IK rig helpers for smooth retargeting.
Includes shaders. Ideal for fantasy environments and combat animations.
Scripts File: FootIK, HandIK, BoneDynamic
-- Created: August 2, 2025
-- Author: Grok
REVIEWS & COMMENTS
accuracy, and usability.
