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Elderthorn is the penultimate stage of the Proto-Silica Forest’s evolution — an ancient golem whose body has become a fortress of stone bark, crystal veins, and thorned roots. His form towers above the grove, radiating an aura of timeless wisdom and dormant wrath. From his forearm extends a massive flint machete, grown directly from his mineralized bones — a weapon that hums softly, resonating with the frequency of the earth beneath him.
His bark is ridged with crystalline thorns, each one capable of channeling energy through resonance, creating a living armor of sonic vibration and defense. Legends say that when Elderthorn raises his weapon, the forest itself falls silent — roots tighten, wind ceases, and even spirits hold their breath. He is the voice of judgment and the will of the ancient wood, where nature’s power has crossed into sentient divinity.
Owning Elderthorn means holding the embodiment of the forest’s authority — not just a guardian, but the living decree of balance. In the Proto-Silica collection, he bridges the line between mortal creation and primordial godhood, standing before the final evolution — Gravelbark, the eternal stone of the grove.
Technical details
Number of Unique Meshes: 2 (Character + flint knife)
Vertex Count: 17,976
Collision: Yes (automatically generated capsule + per-poly for weapon)
LODs: No
Number of LODs: –
Rigged: Yes
Rigged to Epic or MetaHumans Skeleton: Yes (Epic Skeleton)
If rigged to the Epic or MetaHumans skeleton, IK bones are included: Yes (HandIK, FootIK)
Number of Characters: 1
Vertex Counts of Characters: 17,976
Animated: Yes
Number of Animations: 50 (25 sword + 25 fighting)
Animation Types In-place
Number of Materials: 3 (red, green, yellow)
Number of Material Instances: 1
Number of Textures: 3 (defaultMat, AO, Normal)
Texture Resolutions: 4096×4096 px
Supported Development Platforms:
Windows: Yes
Mac: Yes
Important/Additional Notes:
Optimized for Unreal Engine 5 with IK rig helpers for smooth retargeting.
Includes shaders. Ideal for fantasy environments and combat animations.
Scripts File: FootIK, HandIK, BoneDynamic
-- Created: August 2, 2025
-- Author: Grok
REVIEWS & COMMENTS
accuracy, and usability.
