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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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1/16
Low polygonal game ready animated model of Goblin Shaman in 3D Max file version 2009.
.FBX and OBJ are included.
BIP (Character Studio) files are included.
Unity Asset included.
Unreal Asset Included.
Character has 67 animations.
I used Character Studio 3D MAX to make animations.
Model with weapons and armor has 8,515 polygons, 16,446 triangles and 8,645 vertexes.
Armor combined from from 6 parts: helmet,feet armor, leg armor, hands armor, chest armor and belt. Model has 2 staffs, hair, beard and mustache. Each part can be removed/hided.
Rig has 59 bones.
Textures: diffuse, specular, opacity and normals maps.
TIF file format 2048X2048, 1024x1024 and 512x512
There are 3 different color textures for goblin body, armor, staff and hair parts.
Unreal Technical Details:
Scaled to Epic skeleton: Yes
Rigged: Yes
Rigged to Epic skeleton: Yes
Animated: Yes
Lods: No
Number of characters: 2 basic character blueprints, 11 "skeletal meshes" including body, hair parts, armor, animated bow...
Vertex counts of characters: 8,645 including weapons and armor.
Number of Textures: 25 diffuse, specular, opacity (in color alpha) and normals.
Texture Resolutions: 2048X2048, 1024x1024 and 512x512
Number of Materials and Material Instances: 6 Materials 15 instances.
Number of Animations: 67 animations for combat and general moves and 12 bow animations.
Animation types: "on place" animations.
Supported Development Platforms: PC / MAC / XBox1 / PS4
Platforms Tested: PC
Documentation Included: Yes
Important: Additional Notes: PBR materials setup, Physics Asset setup included (not automatic "made by hand").
7 different color textures for body skin.
3 different color textures for hair parts.
3 different color textures for armor parts.
3 different color textures for weapons.
Original 3D MAX files with rigged character in T-pose included.
There is no animations blueprint included, sorry.
Animation list: