DESCRIPTION

Low polygonal game ready animated model of Goblin Shaman in 3D Max file version 2009.

.FBX and OBJ are included.
BIP (Character Studio) files are included.

Unity Asset included.

Unreal Asset Included.

Character has 67 animations.
I used Character Studio 3D MAX to make animations.

Model with weapons and armor has 8,515 polygons, 16,446 triangles and 8,645 vertexes.
Armor combined from from 6 parts: helmet,feet armor, leg armor, hands armor, chest armor and belt. Model has 2 staffs, hair, beard and mustache. Each part can be removed/hided.

Rig has 59 bones.

Textures: diffuse, specular, opacity and normals maps.
TIF file format 2048X2048, 1024x1024 and 512x512
There are 3 different color textures for goblin body, armor, staff and hair parts.

Unreal Technical Details:

Scaled to Epic skeleton: Yes

Rigged: Yes

Rigged to Epic skeleton: Yes

Animated: Yes

Lods: No

Number of characters: 2 basic character blueprints, 11 "skeletal meshes" including body, hair parts, armor, animated bow...

Vertex counts of characters: 8,645 including weapons and armor.

Number of Textures: 25 diffuse, specular, opacity (in color alpha) and normals.

Texture Resolutions: 2048X2048, 1024x1024 and 512x512

Number of Materials and Material Instances: 6 Materials 15 instances.

Number of Animations: 67 animations for combat and general moves and 12 bow animations.

Animation types: "on place" animations.

Supported Development Platforms: PC / MAC / XBox1 / PS4

Platforms Tested: PC

Documentation Included: Yes

Important: Additional Notes: PBR materials setup, Physics Asset setup included (not automatic "made by hand").

7 different color textures for body skin.

3 different color textures for hair parts.

3 different color textures for armor parts.

3 different color textures for weapons.

Original 3D MAX files with rigged character in T-pose included.

There is no animations blueprint included, sorry.

Animation list:

  1. IDLE: 0 - 100 fr.,
  2. boring: 101 - 226 fr.,
  3. Disappoined: 227 - 332 fr.,
  4. Drinking: 333 - 433 fr.,
  5. Eating: 434 - 554 fr.,
  6. Explanation: 555 - 600 fr.,
  7. Jump_standing: 601 - 676 fr.,
  8. Looking_around: 677 - 853 fr.,
  9. Pick_object: 854 - 894 fr.,
  10. pointing_A: 896 - 956 fr.,
  11. Say_No: 957 - 1007 fr.,
  12. Shrugs: 1008 - 1053 fr.,
  13. Talking_A: 1054 - 1099 fr.,
  14. Talking_B: 1100 - 1250 fr.,
  15. warning: 1251 - 1311 fr.,
  16. waving: 1312 - 1357 fr.,
  17. yawn: 1358 - 1443 fr.,
  18. Crouching: 1448 - 1548 fr.,
  19. Climbing_ladder: 1553 - 1593 fr.,
  20. falling_down: 1598 - 1638 fr.,
  21. Swimming: 1643 - 1673 fr.,
  22. GSHmakingpotion: 1679 - 1708 fr.,
  23. GSHcombatmode_A: 1713 - 1788 fr.,
  24. GSHmagichelix_spell: 1789 - 1859 fr.,
  25. GSHstafblock: 1860 - 1895 fr.,
  26. GSHstaffHit: 1896 - 1931 fr.,
  27. GSHstraightdown_hit: 1932 - 1967 fr.,
  28. GSHswingright: 1968 - 2003 fr.,
  29. GSHwaponsback: 2008 - 2048 fr.,
  30. GSHwaponsready: 2049 - 2084 fr.,
  31. GSHcombatmode_B: 2085 - 2160 fr.,
  32. GSHDodgeJump_Backward: 2161 - 2186 fr.,
  33. GSHDodgeJump_Left: 2187 - 2212 fr.,
  34. GSHDodgeJump_Right: 2213 - 2238 fr.,
  35. GSHduckbelow_swing: 2239 - 2274 fr.,
  36. GSHHitfrom_back: 2275 - 2310 fr.,
  37. GSHHitfrom_front: 2311 - 2346 fr.,
  38. GSHHitfrom_left: 2347 - 2382 fr.,
  39. GSHHitfrom_righ: 2383 - 2418 fr.,
  40. GSHmagiclight_spell: 2419 - 2469 fr.,
  41. GSHmagicshot_stright: 2470 - 2505 fr.,
  42. GSH_warning: 2506 - 2566 fr.,
  43. GSHKnockedbackward: 2567 - 2607 fr.,
  44. GSHDownback: 2608 - 2648 fr.,
  45. GSHRecoverfromknockedbackward: 2649 - 2689 fr.,
  46. GSHKnockedforward: 2690 - 2718 fr.,
  47. GSHDownforward: 2719 - 2759 fr.,
  48. GSHRecoverfromknockedforward: 2760 - 2792 fr.,
  49. GSHcombatmode_C: 2797 - 2872 fr.,
  50. GSHbuffspell_A: 2873 - 2923 fr.,
  51. GSHbuffspell_B: 2924 - 3014 fr.,
  52. GSHspellcast_A: 3015 - 3085 fr.,
  53. GSHspellcast_B: 3086 - 3121 fr.,
  54. GSHspellcast_C: 3122 - 3157 fr.,
  55. GSHspellcast_D: 3158 - 3193 fr.,
  56. GSHCasualwalk: 3198 - 3234 fr.,
  57. GSHCautiouswalk: 3239 - 3279 fr.,
  58. GSHcombatrun: 3284 - 3306 fr.,
  59. GSHJumpruning: 3311 - 3351 fr.,
  60. GSH_run: 3356 - 3382 fr.,
  61. GSHstrifeleft: 3387 - 3422 fr.,
  62. GSHstriferight: 3427 - 3462 fr.,
  63. GSHWalkingback: 3467 - 3502 fr.,
  64. GSHDieknocked_backward: 3507 - 3524 fr.,
  65. GSHDieknocked_forward: 3529 - 3546 fr.,
  66. GSHDyingA: 3551 - 3616 fr.,
  67. GSHDyingB: 3621 - 3661 fr.,

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Goblin Shaman Low-poly 3D model

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Native file format
MAX
Size: 102 MB
Renderer: Default (Scanline) | 2009 | 2009
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OBJ
OBJ<br />Version: 2009<br />File Size: 102 MB
FBX
Autodesk FBX<br />Version: 2009<br />File Size: 102 MB
UNITYPACKAGE
Unity 3D<br />Version: 5.1.1<br />File Size: 144 MB
UASSET
UnrealEngine<br />Version: 4.18 - 4.20<br />File Size: 145 MB
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