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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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1/19
Low polygonal game ready animated model of Goblin Gladiator in 3D Max file version 2009.
Unity Asset included.
Unreal Asset Included.
.FBX and OBJ are included.
BIP (Character Studio) files are included.
Character has 70 animations.
I used Character Studio 3D MAX to make animations.
Model with weapons and armor has 10,185 polygons, 20,472 triangles and 10,472 vertexes.
Armor combined from from 6 parts: helmet, shoulder armor, leg armor, hand armor, chest armor and belt. Model has 2 sworda and 2 shields, hair, beard and mustache. Each part can be removed/hided.
Rig has 59 bones.
Textures: diffuse, specular, opacity and normals maps.
TIF file format 2048X2048, 1024x1024 and 512x512
There are 3 different color textures for goblin body, armor, weapons and hair parts.
Unreal Technical Details:
Scaled to Epic skeleton: Yes
Rigged: Yes
Rigged to Epic skeleton: Yes
Animated: Yes
Lods: No
Number of characters: 2 basic character blueprints, 11 "skeletal meshes" including body, hair parts, armor, animated bow...
Vertex counts of characters: 10,472 including weapons and armor.
Number of Textures: 32 diffuse, specular, opacity (in color alpha) and normals.
Texture Resolutions: 2048X2048, 1024x1024 and 512x512
Number of Materials and Material Instances: 5 Materials 15 instances.
Number of Animations: 70 animations for combat and general moves.
Animation types: "on place" animations.
Supported Development Platforms: PC / MAC / XBox1 / PS4
Platforms Tested: PC
Documentation Included: Yes
Important: Additional Notes: PBR materials setup, Physics Asset setup included (not automatic "made by hand").
7 different color textures for body skin.
3 different color textures for hair parts.
3 different color textures for armor parts.
3 different color textures for weapons.
Original 3D MAX files with rigged character in T-pose included.
There is no animations blueprint included, sorry.
Animation list: