DESCRIPTION

Low polygonal game ready animated model of Goblin Gladiator in 3D Max file version 2009.

Unity Asset included.

Unreal Asset Included.


.FBX and OBJ are included.
BIP (Character Studio) files are included.

Character has 70 animations.
I used Character Studio 3D MAX to make animations.

Model with weapons and armor has 10,185 polygons, 20,472 triangles and 10,472 vertexes.
Armor combined from from 6 parts: helmet, shoulder armor, leg armor, hand armor, chest armor and belt. Model has 2 sworda and 2 shields, hair, beard and mustache. Each part can be removed/hided.

Rig has 59 bones.

Textures: diffuse, specular, opacity and normals maps.
TIF file format 2048X2048, 1024x1024 and 512x512
There are 3 different color textures for goblin body, armor, weapons and hair parts.

Unreal Technical Details:

Scaled to Epic skeleton: Yes

Rigged: Yes

Rigged to Epic skeleton: Yes

Animated: Yes

Lods: No

Number of characters: 2 basic character blueprints, 11 "skeletal meshes" including body, hair parts, armor, animated bow...

Vertex counts of characters: 10,472 including weapons and armor.

Number of Textures: 32 diffuse, specular, opacity (in color alpha) and normals.

Texture Resolutions: 2048X2048, 1024x1024 and 512x512

Number of Materials and Material Instances: 5 Materials 15 instances.

Number of Animations: 70 animations for combat and general moves.

Animation types: "on place" animations.

Supported Development Platforms: PC / MAC / XBox1 / PS4

Platforms Tested: PC

Documentation Included: Yes

Important: Additional Notes: PBR materials setup, Physics Asset setup included (not automatic "made by hand").

7 different color textures for body skin.

3 different color textures for hair parts.

3 different color textures for armor parts.

3 different color textures for weapons.

Original 3D MAX files with rigged character in T-pose included.

There is no animations blueprint included, sorry.

Animation list:

  1. IDLE: 0 - 100 fr.,
  2. boring: 101 - 226 fr.,
  3. Disappoined: 227 - 332 fr.,
  4. Drinking: 333 - 433 fr.,
  5. Eating: 434 - 554 fr.,
  6. Explanation: 555 - 600 fr.,
  7. Jump_standing: 601 - 676 fr.,
  8. Looking_around: 677 - 853 fr.,
  9. Pick_object: 854 - 894 fr.,
  10. pointing_A: 895 - 955 fr.,
  11. Say_No: 956 - 1006 fr.,
  12. Shrugs: 1007 - 1052 fr.,
  13. Talking_A: 1053 - 1098 fr.,
  14. Talking_B: 1099 - 1249 fr.,
  15. warning: 1250 - 1310 fr.,
  16. waving: 1311 - 1356 fr.,
  17. yawn: 1357 - 1442 fr.,
  18. Climbing_ladder: 1447 - 1487 fr.,
  19. Crouching: 1492 - 1592 fr.,
  20. falling_down: 1597 - 1637 fr.,
  21. Swimming: 1642 - 1672 fr.,
  22. 1HCOMBATmode: 1677 - 1727 fr.,
  23. 1Hwaponsback: 1728 - 1768 fr.,
  24. 1Hwaponsready: 1769 - 1809 fr.,
  25. 1H5XCombo: 1810 - 1905 fr.,
  26. 1H360Jump_swing: 1906 - 1951 fr.,
  27. 1H360RightJumpSmash: 1952 - 2022 fr.,
  28. 1Hdodgebackwards: 2023 - 2058 fr.,
  29. 1HDodgeJump_Backward: 2059 - 2084 fr.,
  30. 1HDodgeJump_Left: 2085 - 2110 fr.,
  31. 1HDodgeJump_Right: 2111 - 2136 fr.,
  32. 1HHitfrom_back: 2137 - 2172 fr.,
  33. 1HHitfrom_front: 2173 - 2208 fr.,
  34. 1HHitfrom_left: 2209 - 2244 fr.,
  35. 1HHitfrom_righ: 2245 - 2280 fr.,
  36. 1HJumpSwing: 2281 - 2326 fr.,
  37. 1HMbanging_shield: 2327 - 2347 fr.,
  38. 1Hshieldblockhighleft: 2348 - 2383 fr.,
  39. 1Hswordparryhighleft: 2384 - 2419 fr.,
  40. 1Hswordparryhighright: 2420 - 2455 fr.,
  41. 1Hswordparrylowfront: 2456 - 2491 fr.,
  42. 1Hswordshield_blow: 2492 - 2527 fr.,
  43. 1Hswordswinghighleft: 2528 - 2563 fr.,
  44. 1Hswordswinghighright: 2564 - 2599 fr.,
  45. 1Hswordswinghighstraight_down: 2600 - 2635 fr.,
  46. 1Hswordswinglowleft: 2636 - 2671 fr.,
  47. 1Hswordswinglowright: 2672 - 2707 fr.,
  48. 1Hswordthrust_mid: 2708 - 2743 fr.,
  49. 1H_Tracking: 2744 - 2919 fr.,
  50. 1H_moveTOblock: 2920 - 2926 fr.,
  51. 1Hshieldblock_keeping: 2927 - 2957 fr.,
  52. 1H_moveFROMblock: 2958 - 2964 fr.,
  53. 1HKnockedbackward: 2965 - 3006 fr.,
  54. 1HDownback: 3007 - 3047 fr.,
  55. 1HRecoverfromknockedbackward: 3048 - 3088 fr.,
  56. 1HKnockedforward: 3089 - 3117 fr.,
  57. 1HDownforward: 3118 - 3158 fr.,
  58. 1HRecoverfromknockedforward: 3159 - 3191 fr.,
  59. 1HCasualwalk: 3196 - 3232 fr.,
  60. 1HCautiouswalk: 3237 - 3277 fr.,
  61. 1H_run: 3282 - 3308 fr.,
  62. 1HStrifeleftt: 3313 - 3348 fr.,
  63. 1HStriferight: 3353 - 3388 fr.,
  64. 1HWalkingback: 3393 - 3428 fr.,
  65. 1HDiefall_backward: 3433 - 3566 fr.,
  66. 1HDiefall_forward: 3571 - 3711 fr.,
  67. 1HDieknocked_backward: 3716 - 3733 fr.,
  68. 1HDieknocked_forward: 3738 - 3755 fr.,
  69. 1Hcombatrun: 3760 - 3782 fr.,
  70. 1HJumpruning: 3787 - 3827 fr.,

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Goblin Gladiator Low-poly 3D model

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Native file format
MAX
Size: 108 MB
Renderer: Default (Scanline) | 2009 | 2009
Exchange formats
OBJ
OBJ<br />Version: 2009<br />File Size: 108 MB
FBX
Autodesk FBX<br />Version: 2009<br />File Size: 108 MB
UNITYPACKAGE
Unity 3D<br />Version: 5.1.1<br />File Size: 156 MB
UASSET
UnrealEngine<br />Version: 4.18 - 4.20<br />File Size: 153 MB
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