DESCRIPTION

Low polygonal game ready animated model of Gnome Male Worker in 3D Max file version 2009.

"Light" means rigged but not animated character in 3D MAX 2009.
There are no Character Studio BIP animation clip in the pack as well.
But animated FBX file is included.

DAE (Collada) and OBJ are included.

Unity Asset included.

I used Character Studio 3D MAX to make animations.

Character has 62 animations.

Preview: http://youtu.be/fJb9YXtECac

Model with armor and 2 axes has 6,460 polygons, 12,778 triangles and 6,654 vertexes.

Armor combined with 3 jerkin, belt and earring. Each part can be removed/hided.

Rig has 59 bones.

Textures: diffuse, specular, opacity and normals maps.

TIF file format 1024x1024 and 512x512

There are 3 different gnome body and armor color textures.

Animation list:

0) T-pose: zero farme.

1) IDLE: 2f - 100f fr.,

2) boring: 101f - 226f fr.,

3) Disappoined: 227f - 332f fr.,

4) Drinking: 333f - 433f fr.,

5) Eating: 434f - 554f fr.,

6) Explanation: 555f - 600f fr.,

7) Jump_standing: 601f - 676f fr.,

8) Looking_around: 677f - 853f fr.,

9) Pick_object: 854f - 894f fr.,

10) pointing_A: 895f - 955f fr.,

11) Say_No: 956f - 1006f fr.,

12) Shrugs: 1007f - 1052f fr.,

13) Talking_A: 1053f - 1098f fr.,

14) Talking_B: 1099f - 1249f fr.,

15) warning: 1250f - 1310f fr.,

16) waving: 1311f - 1356f fr.,

17) yawn: 1357f - 1442f fr.,

18) Crouching: 1443f - 1543f fr.,

19) Climbing_ladder: 1548f - 1588f fr.,

20) falling_down: 1593f - 1633f fr.,

21) Swimming: 1638f - 1668f fr.,

22) 1HCOMBAT_mode: 1673f - 1723f fr.,

23) 1HWideSlash_Combo: 1724f - 1774f fr.,

24) 1H360Jump_swing: 1775f - 1820f fr.,

25) 1H360RightJump_Smash: 1821f - 1891f fr.,

26) 1Hdodge_backwards: 1892f - 1927f fr.,

27) 1HDodgeJump_Backward: 1928f - 1953f fr.,

28) 1HDodgeJump_Left: 1954f - 1979f fr.,

29) 1HDodgeJump_Right: 1980f - 2005f fr.,

30) 1HHitfrom_back: 2006f - 2041f fr.,

31) 1HHitfrom_front: 2042f - 2077f fr.,

32) 1HHitfrom_left: 2078f - 2113f fr.,

33) 1HHitfrom_righ: 2114f - 2149f fr.,

34) 1HJump_Swing: 2150f - 2195f fr.,

35) 1HMoving_left: 2196f - 2216f fr.,

36) 1HMoving_right: 2217f - 2237f fr.,

37) 1Hswordparryhigh_left: 2238f - 2273f fr.,

38) 1Hswordparryhigh_right: 2274f - 2309f fr.,

39) 1Hswordparrylow_front: 2310f - 2345f fr.,

40) 1Hswordswinghigh_left: 2346f - 2381f fr.,

41) 1Hswordswinghigh_right: 2382f - 2417f fr.,

42) 1Hswordswinghighstraight_down: 2418f - 2453f fr.,

43) 1Hswordswinglow_left: 2454f - 2489f fr.,

44) 1Hswordswinglow_right: 2490f - 2525f fr.,

45) 1H_Tracking: 2526f - 2701f fr.,

46) 1HKnocked_backward: 2702f - 2743f fr.,

47) 1HDown_back: 2744f - 2784f fr.,

48) 1HRecoverfromknocked_backward: 2785f - 2825f fr.,

49) 1HKnocked_forward: 2826f - 2854f fr.,

50) 1HDown_forward: 2855f - 2895f fr.,

51) 1HRecoverfromknocked_forward: 2896f - 2928f fr.,

52) 1HCasual_walk: 2933f - 2969f fr.,

53) 1HCautious_walk: 2974f - 3014f fr.,

54) 1Hcombat_run: 3019f - 3041f fr.,

55) 1H_run: 3046f - 3072f fr.,

56) 1HJump_runing: 3077f - 3117f fr.,

57) 1HWalking_back: 3122f - 3157f fr.,

58) 1HDiefall_backward: 3162f - 3295f fr.,

59) 1HDiefall_forward: 3300f - 3440f fr.,

60) 1HDieknocked_backward: 3445f - 3462f fr.,

61) 1HDieknocked_forward: 3467f - 3484f fr.,

62) 1H_IDLE: 3489f - 3589f fr.,

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Gnome Male Worker Light Version Low-poly 3D model

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File formats
OBJ
OBJ<br />File Size: 34.8 MB
MAX
Autodesk 3ds Max<br />Version: 2009 - Renderer: Default (Scanline) 2009<br />File Size: 34.8 MB
FBX
Autodesk FBX<br />Version: 2009<br />File Size: 34.8 MB
DAE
Collada<br />File Size: 34.8 MB
UNITYPACKAGE
Unity 3D<br />Version: 5.1.1<br />File Size: 37.6 MB
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