Low-poly models. Rigged on 3dsmax CAT using Skin. Rendered in Marmoset Toolbag. All materials and textures are included. The textures of the model are applied with UV Unwrap. Units used: cm, model is 200cm tall.
Normal map was baked from a high poly model
Including OBJ, FBX and MAX formats
14631 polygons 25076 triangles 13973 vertices
Maps:
body_diffuse.tga (4096x4096) body_gloss.tga (4096x4096) body_normal.tga (4096x4096) body_specular.tga (4096x4096)
hair_alpha.tga (4096x4096) hair_diffuse.tga (2048x2048) hair_normal.tga (2048x2048)
clothing_AO.tga (4096x4096) clothing_BaseColor.tga (4096x4096) clothing_Diffuse.tga (4096x4096) clothing_Glossiness.tga (4096x4096) clothing_Metallic.tga (4096x4096) clothing_Normal.tga (4096x4096) clothing_Roughness.tga (4096x4096) clothing_Specular.tga (4096x4096)