DESCRIPTION

Low polygonal game ready animated model of Elven Hunter in 3D Max file version 2009 minimum.

.FBX, DAE (Collada) and .OBJ are included.
.BIP (Character Studio) files are included.


Unity Asset included.

Unreal Asset included.

Character includes 10 changeable parts:
1.Panties, 2. Shoulder armor 3. Graves 4. Helmet 5. Hair 6. Gloves, 7. Chest armor 8. Skirt 9. Bow 10. Sword

Main body has 5,982 polygons, 11,906 triangles and 5,994 vertexes.
Model with all armor parts and weapons has 11,744 polygons, 23,154 triangles and 12,329 vertexes.

All this parts can be used together with any combination.

Textures: diffuse, specular, opacity and normals maps.
Textures are TIF file format 2048x248 - body, 1024x1024 and 512x512 - for other parts.

Skeleton has 74 bones.'

I used Character Studio MAX to make animations.

Character has 29 general, and 45 fight animations. 74 animations in total.

Unreal Technical Details:

Scaled to Epic skeleton: Yes

Rigged: Yes

Rigged to Epic skeleton: Yes

Animated: Yes

Lods: No

Number of characters: 2 basic character blueprints, 11 "skeletal meshes" including body, hair, animated bow, armor...

Vertex counts of characters: 12,329 including weapons and armor.

Number of Textures: 35 diffuse, specular, opacity (in color alpha) and normals.

Texture Resolutions: 2048X2048, 1024x1024 and 512x512

Number of Materials and Material Instances: 12 Materials 8 instances.

Number of Animations: 74 animations for combat and general moves.

Animation types: "on place" animations.

Supported Development Platforms: PC / MAC / XBox1 / PS4

Platforms Tested: PC

Documentation Included: Yes

Important: Additional Notes: PBR materials setup, Physics Asset setup included (not automatic "made by hand").

Skirt has clothes simulation setup.

5 different color textures for body skin.

Original 3D MAX files with rigged character in T-pose included.

There is no animations blueprint included, sorry.

General animations:

1) Elven_Idle: 0 – 150 fr.,

2) ElvenDrinkingpotion: 151 – 231 fr.,
3) Elven_Eating: 232 – 352 fr.,

4) Elven_Explanation: 353 – 398 fr.,

5) Elven_kiss 399 – 484 fr.,

6) Elvenlookingaround: 485 – 660 fr.,

7) Elvenmakingpotion: 663 – 691 fr.,
8) Elvenpickobject: 694 – 733 fr.,

9) ElvenpointingA: 734 – 794 fr.,
10) ElvenReject: 795 – 895 fr.,
11) Elvenspeaking: 896 – 1046 fr.,

12) Elvenwarning: 1047 – 1107 fr.,
13) ElvenwavingB: 1108 – 1153 fr.,
14) Elvenyawn: 1154 – 1239 fr.,

15) Elvensitdown: 1240 – 1270 fr.,
16) Elvensitting: 1271 – 1421 fr.,
17) Elvencame_up: 1422 – 1457 fr.,

18) ElvenGoingasleep: 1458 – 1528 fr.,
19) Elvensleeping: 1531 – 1602 fr.,
20) ElvenWaking_up: 1605 – 1675 fr.,

21) ElvenClimbingladder: 1678 – 1708 fr.,

22) ElvenRun: 1711 – 1737 fr.,
23) Elvenjump_runing: 1740 – 1780 fr.,

24) ElvenMovingleft: 1783 – 1803 fr.,
25) ElvenMovingright: 1804 – 1824 fr.,

26) Elven_Sneaking: 1827 – 1877 fr.,

27) Elven_Swimming: 1880 – 1910 fr.,

28) Elvenwalk: 1913 – 1963 fr.,
29) Elvenwalking_back: 1966 – 2001 fr.,

Fight animations:

1) EHswordcombat_mode: 2004 – 2054 fr.,

2) EHsworddodgebackwards: 2055 – 2090 fr.,
3) EHsworddodgetoleft: 2091 – 2126 fr.,
4) EHsworddodgeto_right: 2127 – 2162 fr.,

5) EHswordduckbelowhigh_swing: 2163 – 2198 fr.,

6) EHswordHitfromback: 2199 – 2234 fr.,
7) EHswordHitfromfront: 2235 – 2270 fr.,
8) EHswordHitfromleft: 2271 – 2306 fr.,
9) EHswordHitfromrigh: 2307 – 2342 fr.,

10) EHswordRparryfromstrightdown: 2343 – 2378 fr.,
11) EHswordRparryfront: 2379 – 2414 fr.,
12) EHswordRparryright: 2415 – 2450 fr.,

13) EHswordRswingleft: 2451 – 2486 fr.,
14) EHswordRswingright: 2487 – 2522 fr.,
15) EHswordR_thrust: 2523 – 2558 fr.,

16) EHswordDying_A: 2559 – 2624 fr.,

17) EHarchercombat_mode: 2627 – 2702 fr.,

18) EHarcherdodgetoleft: 2703 – 2738 fr.,
19) EHarcherdodgetoright: 2739 – 2774 fr.,

20) EHarcherduckbelowswing: 2775 – 2810 fr.,

21) EHarchergetarrowfromBack: 2811 – 2861 fr.,

22) EHarchercharging: 2862 – 2902 fr.,
23) EHarcheraim: 2903 – 3003 fr.,
24) EHarchershoting: 3004 – 3039 fr.,

25) EHarchertakinghit: 3040 – 3075 fr.,
26) EHarcher_Dying: 3076 – 3116 fr.,

27) EHarcheraimfromUptoDown: 3122 – 3142 fr.,

28) EHThrowingAxethrowing: 3147 – 3182 fr.,
29) EHThrowingSpearthrowing: 3183 – 3218 fr.,

30) EHwalktrust: 3223 – 3258 fr.,
31) EHwalkRswingright: 3259 – 3294 fr.,
32) EHwalkRswingleft: 3295 – 3330 fr.,
33) EHstriferight: 3335 – 3370 fr.,
34) EHstrifeleft: 3375 – 3410 fr.,

35) Elvenswordback: 3415 - 3455 fr.,
36) Elvenswordout: 3456 - 3496 fr.,
37) EHarchertakeBowout: 3497 - 3532 fr.,
38) EHarcherputBowback: 3533 - 3568 fr.,
39) ElvenwalkCombat: 3573 - 3618 fr.,
40) ElvenwalkgetarrowfromBack: 3619 - 3664 fr.,
41) Elvenwalkcharging: 3665 - 3710 fr.,
42) ElvenwalkAimforward: 3711 - 3756 fr.,
43) ElvenwalkAimleftRight: 3761 - 3851 fr.,
44) ElvenwalkAimUpDown: 3856 - 3946 fr.,
45) Elvenwalk_shoting: 3951 - 3996 fr.,

REVIEWS & COMMENTS

See what other buyers think about this model - real feedback on quality,
accuracy, and usability.
pu
pukamakaraCommunity member
This user is part of the CGTrader community
Like real
BEST PRICE GUARANTEED
Found this model cheaper on another marketplace? Let our support team know - we’ll match it.

Elven Hunter Low-poly 3D model

Royalty Free License
Like this model to show appreciation to the designer.
See how many times this model was viewed.
Share this model to support the designer and boost their visibility.
Native file format
MAX
Size: 92.3 MB
Renderer: Default (Scanline) | 2009 | 2009
Exchange formats
OBJ
OBJ<br />Version: 2009<br />File Size: 92.3 MB
FBX
Autodesk FBX<br />Version: 2009<br />File Size: 92.3 MB
DAE
Collada<br />Version: 2009<br />File Size: 92.3 MB
UNITYPACKAGE
Unity 3D<br />Version: 5.1.1<br />File Size: 84.9 MB
UASSET
UnrealEngine<br />Version: 4.18 - 4.20<br />File Size: 112 MB
Verified by CGTrader
Verified models are of higher quality as they have
passed CGT Standard technical and visual checks,
making them more professional-grade 3D assets.
Learn more.
FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
Binary FBX file is more compact and faster to load and process.
Learn more
No unsupported objects
Unsupported objects:
- Lights
- Cameras
Learn more
Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
Learn more
Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
Learn more
Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
Learn more
No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
Learn more
Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
Learn more
Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
Learn more
Assigned materials
Materials are applied to the 3D model to allow visualize a model's surface properties and appearance.
Learn more
UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
Learn more
UV unwrapped model
A UV unwrapped model means its 3D surface is flattened into 2D space, allowing textures to be applied accurately.
Learn more
Allowed characters
Allowed ASCII characters: a-zA-Z0-9-_
Learn more
Provided by designer
Information and details shared directly by the model's designer.
3D Features
The model includes animations (movement or actions) that can be played in supported software or engines.
The model has a skeleton or bone structure, making it ready for posing or animation.
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
Some external plugins were used to create the model. These may be required for full functionality.
3D printing
Indicates whether the designer marked this model as suitable for 3D printing.
Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
11744 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 12329 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
Publish date
Model ID
Chat