Maya: 2016Material : PBR materialType: GameTexture size: 2048x2048
Folders included:
Note:
I seperated Model into : Hair, Eyes, Body, Teeth, Cloth (upper), Pant ( lower) , Boots, Girmoire. That's why we have a lot of textures. I think it's good for modifying model when you want.
Roughness and Glossness ( Smoothness ) are same slot. But it depends on what your engine uses. If it writes 'Roughness' >>> you don't need INVERT . If it writes ' Glossness' >>> Please check INVERT.
Normal: some engines use DirectX Normal, some engines use OpenGL Normal. If you assign Normal and feel wrong direction >>>> Just 'FLIP Y'
You should check both OBJ and FBX.
NO RIGGING ( I'm an amateur RIGGING, I only rig for my pose and render for my artwork)