Rigged PBR character for games with weapon, Unity Mecanim compatible, unity version 2018.4.9f1+, rigged and scaled to Epic Skeleton, ue4 version 4.20+
Axeman: triangles - 12648, vertices - 7472
Unity: 4 PBR texture maps 4096x4096 (albedo, normal, metallic_smoothness, occlusion), TGA UE4: 3 PBR texture maps 4096x4096 (albedo, normal, packed (R - Occlusion, G - Roughness, B - Metallic)), TGA
Bigaxe: triangles - 2843, vertices - 2019
Unity: 4 PBR texture map 2048x2048 (albedo, normal, metallic_smoothness, occlusion), TGA UE4: 3 PBR texture map 2048x2048 (albedo, normal, packed (R - Occlusion, G - Roughness, B - Metallic)), TGA
Axe: triangles - 1932, vertices - 1389
Unity: 4 PBR texture map 2048x2048 (albedo, normal, metallic_smoothness, occlusion), TGA UE4: 3 PBR texture map 2048x2048 (albedo, normal, packed (R - Occlusion, G - Roughness, B - Metallic)), TGA
Woodenshield (2 variants): triangles - 3358, vertices - 2684
Unity: 4 PBR texture map 4096x4096 (albedo, normal, metallic_smoothness, occlusion), TGA UE4: 3 PBR texture map 4096x4096 (albedo, normal, packed (R - Occlusion, G - Roughness, B - Metallic)), TGA
*animations in video for demonstration purposes, they not included