Low poly mesh with clean topology and high resolution texture maps ( including additional maps from highpoly mesh). Model is simmetrical.
Clean UV. non-overlapping.
Character is not included. Characters height on renders is about 175cm.
Supports subdiv. Rendered without subdiv.
Textures: Color, normal, combined Mask map (R-metallic, G-ambient occlusin, A- glossimess). TGA 4096*4096.
Baked textures from highpoly mesh: AO, curvature, normal, normal object, position. These textures are very useful for texturing.
Rendered in Marmoset 3.