The 3D model was created on real base. It’s created accurately, in real units of measurement, qualitatively and maximally close to the original.
PBR Ready
i have included metallicRoughness and SpecularGlossiness : (BaseColor_Specular_Glossiness_Roughness_NormalMapDirectx_NormalMapOpenGL_Height_Ambient occlusion_metallic) all texture is 4K