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Hi every body
Overview
Nike Airmax shoes were designed accurately using blender software.
The high-poly model was designed to perfectly match the source.
The production of high-quality modeling,PBR material, lighting, and rendering.
Can be used for any scene, animation, game, or other content.
The UV mapping is correct and does not overlap.
Ready for eevee and cycles and has various export format.
material
I used the right PBR material, which I put a lot of effort into making it more natural.
Each shoe not symmetrical !
Each shoe is ergonomically designed like human feet.
There is no symmetry between each independent foot.
I focused on ergonomics and didn't design this in a symmetrical way.
As shoes should be.
UV mapping is necessary!
I UV mapped this accurately.
I utilized the smart UV option for a few parts.
For the most part, I manually UV map using mark seams
to achieve a clean and accurate UV map.
Detail is everything!
I endeavored to remember every detail, both material and modeling, such as swings, lints, and every necessary detail.
Completely realistic, match to the source
It is necessary for the modeler to be bound to the source. Therefore, I tried to make my model exactly the same as the real Nike Air Max.
Optimize and utilize the cycle render engine to achieve the most realistic feeling.
Optimized high-poly mesh
Optimization is essential for any project.
This has a direct impact on the render time
and viewport performance.
While maintaining a high-poly mesh,
the Nike Airmax was designed
with minimum poly count
Modular design
Using a 3D model in any work requires making some changes, deleting some parts, or moving object parts separately
to animate.
Modular model design is the easiest way to achieve all of this. My model is composed of various components,
which are named and arranged in a manner that is suitable
for use in any work.
Prepare to use the Eevee render engine
Different situations require the use of different render engines. My model is prepared to work with both
the Cycles and the Eevee render engine.
Enhance the material, lighting,
and scene for each engine
to ensure your hands are free to work.
REVIEWS & COMMENTS
accuracy, and usability.
