This is a highly detailed 3D character of a traditional Turkish man, featuring realistic proportions, clean topology, and professional texturing. Ideal for games, cinematics, animation, and historical simulations.
Polygon Count: 140,000 (quads)
Formats: FBX, OBJ, C4D, GLTF, DAE, and more
Rigged: Yes (fully rigged and skinned, ready for animation)
Textures: PBR-ready (Albedo, Normal, Roughness, AO, Specular)
UVs: Non-overlapping, clean UV layout
Body Mesh: Single object with multiple material slots
Compatibility: Unity, Unreal Engine, Blender, Cinema 4D, Maya, 3ds Max
Whether you're building a game or an animated short, this character will bring authenticity and style to your project.