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3dlong 2021-08-27 02:55:19 UTC3dlong
How do you swith to IK from FK
FPS hand glove tactical 05
low_poly/game_ready
Glove has three sets of textures (black, green, beige)
Glove model has an excellent topology for deformations
Model has two arms and two gloves that are controlled by the rig
glove and the hand are separate objects! you can use only the glove, only the hand, or all together !
Glove - 2030 verts Hand - 4130verts
Texture: Glove -color/roughness/normal/metallic (2k and 1k) Hand - color/roughness/normal/sss (2k and 1k)
rig IK/FK
the blender file has all the hand poses that you see in the renders, you can use them
there is a rig in the file: fbx, 3dsmax, maya, с4d
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