DESCRIPTION
|| INCLUDED ASSETS ||
  • Formal Waistcoat
|| TECHNICAL SPECIFICATIONS ||
  • Total Vertices: 20,717 (LOD0)
  • Topology: Professional, clean, quad-dominant topology precision-modeled to maintain a structured, form-fitting silhouette and ensure clean torso deformation under dynamic character movement.
  • Rigging: Fully rigged and weighted to the Epic Skeleton (MetaHuman compatible skeleton).
  • UV Layout: Highly efficient, non-overlapping UV layout with optimized, uniform texel density to capture intricate vest textiles and fine weave details during close-up camera angles.
  • Scale: Real-world scale (Centimeters).
  • Game-Ready: Yes, fully optimized and production-tested for real-time performance in Unreal Engine 5.7.
|| KEY FEATURES ||
  • Layer-Optimized Fit: Meticulously modeled and weighted to sit perfectly as an intermediate or top layer. It is engineered to sit naturally over formal shirts and underneath tailored long coats or blazers with zero geometry clipping, poke-through, or double-skinning artifacts.
  • Parametric Material Customization: Deep customizability built directly into the shader pipeline. Advanced material parameters allow for independent color changes and fabric tint adjustments via material instances, enabling you to build endless uniform, executive, or hospitality styles from a single asset.
  • Dynamic Grime & Weathering System: Advanced shader-based weathering. Features integrated dirt mask parameters within the master material pipeline, letting you apply controllable environmental accumulation to transition the vest from pristine settings to rugged looks.
  • High-Fidelity PBR Definition: Custom-authored, high-resolution maps perfectly capture realistic fabric grains, crisp inner lining specular reflections, and detailed material definitions for the front buttons and structural stitching lines.
  • Native MetaHuman Calibration: Fully calibrated for the female MetaHuman skeletal mesh, ensuring the structured lines and tailored profile of the vest deform naturally and fluidly during complex character animations.
  • Next-Gen Engine Optimization: Built from the ground up to take full advantage of modern real-time engine pipelines, fully supporting UE5 Lumen for accurate shadow casting and depth within fabric creases, alongside Nanite geometry management workflows.
|| FILE COMPATIBILITY & FORMATS ||
  • MetaHuman File (.mhpkg)
  • FBX
|| INTENDED USE CASES ||
  • High-End Corporate, Executive, & Contemporary Female Character Customization Systems
  • Modern Urban, Hospitality, or Period-Piece Protagonists and NPCs
  • Digital Human Wardrobe Systems & Modular Costume Customization Interfaces
  • Virtual Production & Contemporary Digital Fashion Design Visualization
  • AAA Interactive Storytelling & High-End Cinematic Cutscenes

REVIEWS & COMMENTS

See what other buyers think about this model - real feedback on quality,
accuracy, and usability.
There are no reviews or comments yet. Please be the first one to write it.
NEW
Recently added to CGTrader - explore one of the latest models on the marketplace.
CGT STANDARD
This model passed automated CGT Standard checks and meets professional, PBR ready standards.

Formal Tight Waist Coat - Metahuman Compatible Low-poly 3D model

$15.99
Royalty Free License
Hire
Like this model to show appreciation to the designer.
See how many times this model was viewed.
Share this model to support the designer and boost their visibility.
File formats
OTHER
Other<br />File Size: 169 MB
FBX
Autodesk FBX<br />File Size: 1.2 MB
PNG
PNG<br />File Size: 86.1 MB
Verified by CGTrader
Verified models are of higher quality as they have
passed CGT Standard technical and visual checks,
making them more professional-grade 3D assets.
Learn more.
FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
Binary FBX file is more compact and faster to load and process.
Learn more
No unsupported objects
Unsupported objects:
- Lights
- Cameras
Learn more
Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
Learn more
Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
Learn more
Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
Learn more
No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
Learn more
Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
Learn more
Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
Learn more
Assigned materials
Materials are applied to the 3D model to allow visualize a model's surface properties and appearance.
Learn more
UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
Learn more
UV unwrapped model
A UV unwrapped model means its 3D surface is flattened into 2D space, allowing textures to be applied accurately.
Learn more
Allowed characters
Allowed ASCII characters: a-zA-Z0-9-_
Learn more
Provided by designer
Information and details shared directly by the model's designer.
3D Features
The model has a skeleton or bone structure, making it ready for posing or animation.
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
3D printing
Indicates whether the designer marked this model as suitable for 3D printing.
Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
20717 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/
20717 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
Publish date
Model ID
Chat