Learn more
- Lights
- Cameras
Learn more
Learn more
Learn more
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
Learn more
Learn more
Learn more
Learn more
Learn more
Learn more
Learn more
Learn more
1/9
Features
Resizable Parametric Metahuman Wardrobe – Fully compatible with Metahuman customization.
Rigged to Unreal Mannequin Skeleton – Ready for seamless animation and gameplay.
Formats Included: .FBX, .OBJ, .GLTF
PBR Textures (4K) – Two full texture sets for white and black variants.
Low Poly Optimized – Clean topology for real-time use.
Blender Compatible – Ideal for editing, baking, and rendering.
Included
1 × Chef Outfit Mesh (Rigged & Non-Rigged Versions)
1 × Chef Hat Mesh
2 × 4K Texture Sets (White & Black variants)
1 × .mhpkg File for Metahuman Wardrobe Integration
Metahuman Wardrobe Setup Instructions
Create a new folder in Unreal Engine.
Drag the .mhpkg file into that folder.
Open Metahuman Creator.
Drag the WI_clothname asset into the Cloth Asset slot.
Enjoy your new Chef Outfit on your Metahuman!
To switch texture sets:
Open the Texture folder inside your project.
Import the alternate texture set to replace the current one.
The new materials will automatically update in Metahuman Creator.
Export your customized Chef outfit and enjoy.
Perfect For
Restaurant or kitchen environments
Culinary game characters
Realistic simulation scenes
Metahuman-based cinematics
Hospitality and service-themed projects