Learn more
- Lights
- Cameras
Learn more
Learn more
Learn more
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
Learn more
Learn more
Learn more
Learn more
Learn more
Learn more
Learn more
Learn more
1/8
*Features*Resizable Parametric Metahuman Wardrobe – Fully compatible with Metahuman customization.
Rigged to Unreal Mannequin Skeleton – Ready for animation and real-time projects.
Formats Included: .FBX, .OBJ, .GLTF, .UASSETS, .BLEND, .MHPKG
PBR Textures (4K) – Includes two full texture sets with unique color and fabric styles.
Low Poly Optimized – Designed for excellent performance in Unreal Engine and Blender.
Blender Compatible – Fully editable for customization, retexturing, and rendering.
** Included**1 × Hanbok Outfit Mesh (Rigged & Non-Rigged Versions)
2 × 4K Texture Sets (Base Color, Normal, Roughness, AO, Metallic)
1 × .mhpkg File for Metahuman Wardrobe Integration
1 × .uasset Folder for Unreal Engine Users
1 × .blend File for Blender Workflow
** Metahuman Wardrobe Setup Instructions**
Create a new folder in Unreal Engine.
Drag the .mhpkg file into that folder.
Open Metahuman Creator.
Drag the WI_clothname asset into the Cloth Asset slot.
Your Hanbok is now ready for your Metahuman!
To use the second texture set:
Open the Texture folder inside your project.
Import the alternate texture set to replace the current one.
The new materials will automatically update in Metahuman Creator.
Export and enjoy your customized Hanbok design.
** Perfect For**
Historical or cultural cinematic projects
Fantasy or period-themed games
Metahuman and Unreal Engine characters
Digital fashion visualization
Artistic or educational 3D experiences