Blender Character Rig – Ready for Animation, Mocap, and Export to Unreal EngineNative Blender (.blend) file with clean rig and 34 shape keysPerfect for animation, VFX, real-time engines, and facial mocap workflows
Key Features:
32 ARKit-Compatible Blendshapes Compatible with Unreal Engine's Live Link Face and ARKit-based facial capture
Includes 2 Tongue Morphs For more expressive and realistic facial performance
Compatible with motion capture system and ready for animation out of the box
Export-Ready for Real-Time Engines Easily export to Unreal Engine, Unity, or any DCC software like Maya or C4D
Clean Topology & Lightweight Performance Designed for both high-quality renders and real-time use
Ideal For:
VTubing / Live StreamingReal-Time Facial CaptureVirtual Production / LED WallsGame Cinematics / CutscenesDigital Humans / NPCs
Includes: .blend file with rig and blendshapes preconfigured
Note: Export to Unreal Engine (or other DCCs) is simple — setup is ARKit-compatible and mocap-ready.