Toyota Mark II 3D Model – Game Ready | 3 LODs | Optimized for UnityOriginally created with Blender 3.6.Highly optimized and game-ready 3D model of the Toyota Mark II, based on real proportions and references from open sources. Ideal for use in games, interactive applications, or visualizations.
Features:Includes 3 LODs for performance optimization:LOD 1 – 4,228 triangles: full interior, separate doors with pivot points and damper setup, rotating wheels (as separate meshes), 2 materials (car paint & glass).LOD 2 – 3,191 triangles: also includes interior and interactive doors, optimized geometry.LOD 3 – 1,530 triangles: simplified mesh, no interior, no animation-ready doors, single material for maximum performance.Doors can be animated/opened (LOD 1 & 2).Separate meshes for wheels with pivot and damper points — ready for rigging or in-game physics.Interior modeled: dashboard, steering wheel, front/rear seats — visible on LOD 1 & 2.
Materials:PBR-compatible (Diffuse, RGB).Clean material setup — easy to modify.Texture resolution: (2048x2048).UV-mapped and non-overlapping.Real-world scale.All objects, materials and textures are properly named and grouped for clarity and ease of use.Easy color change — customizable paint and glass via separate materials.Clean topology, no ngons, no isolated vertices.Mid-poly optimized asset — perfect balance of detail and performance.
Compatibility:Tested in Unity 3D – native integration with prefab-style mesh structure.Compatible with Unreal Engine, Blender, 3ds Max, Cinema 4D, and any other modern 3D software.Available formats: .FBX, .OBJ, .blend, .dae (optionally add .unitypackage if needed).
Applications:Game Development (Racing, Open World, Mobile/PC/Console)Archviz and CinematicsReal-time SimulationsMarketing renders and animations
Extras:Model is ready for rigging or animation.All pivot points correctly placed (wheels, doors).Optimized for real-time engines with attention to performance and visual quality.Clean file structure for easy import into any pipeline.