Originally created with Blender 3.6This stylized low-poly character is designed for use in games, mobile apps, simulations, and interactive projects. The model is fully rigged and skinned, and features a modular clothing system with interchangeable parts, allowing you to generate a wide variety of unique character combinations.
Features:Rigged base character with clean low-poly topology Modular clothing system – combine shirts, pants, shoes, hats, and more Includes multiple hairstyles and headwear options Ready for Unity (Humanoid compatible) and Unreal Engine (Retargeting ready) Ideal for creating NPCs or playable characters in stylized or mobile games All meshes are skinned to a single skeleton – easy to animate and control
Contents:Base character mesh (stylized, neutral/male)20+ modular assets:Hairstyles (short, long, stylized)Tops (shirts, jackets, uniforms)Bottoms (pants, shorts)Shoes (sneakers, boots)Headwear (caps, helmets, hats)Rigged skeleton (Humanoid-compatible)PBR textures (Diffuse/Albedo) – 2048x2048Cleanly grouped and named objectsExported in .FBX and .OBJ formats.blend file included for further customizationUV-mapped and non-overlappingReal-world scale
Technical details:Polygon count (base character): 1,704 trianglesFormat: .FBX, .OBJ, .blend (source)Textures: PNG format, stylized diffuseEasy color editing via material IDs or texture mapsNo ngons or isolated vertices – clean game-ready topology
Use Cases:Game development (PC, Console, Mobile)Stylized RPGs or simulatorsVR/AR avatarsEducational projects and interactive applicationsNPC generation for large-scale scenes
This asset pack is perfect for developers who need flexible, stylized characters with a variety of appearances. Combine clothes, swap hairstyles, and use in any engine – fast and easy integration guaranteed.