detailed exterior and interior, doors can be opened
every object has material's name, you can easily change or apply materials
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max format:
Rar archive contains:
3ds max 2011 with vray materials, which you can see in preview images studio renders. Carpaint colour can be slightly different. Lighting and render setup included but render results can be different because photoshop was used to correct contrast, brightness, saturation etc.. but Photoshop CS6 macro file (.atn) for post production is also included.
3ds max 2011 with simple standard materials scanline
Just put into your scene and render!
In each scene model is provided with mesh smooth modifier on stack on objects that need it. Mesh smooth is set 1 or 2 for renders. Exterior and wheels are in different layers.
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.blend format:
Blender 4.4 with Cycles/Eevee materials, which you can see in preview images in outdoor renders. Render scene not included, only car model.
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.obj format:
Rar archive contains two versions of model:
Exported without collapsing after mesh smooth. Low or med poly mesh which you can see in preview images, good if you need to edit model.
Exported after appllying mesh smooth. Just import, apply materials and render
Simple materials, textures may have to be added manually.
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.lwo, .c4d format:
Rar archive contains model exported without collapsing after mesh smooth. Low or med poly mesh which you can see in preview images, good if you need to edit model.
Simple materials, textures may have to be added manually. In Cinema 4D some elements may have to be optimized.
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.fbx and 3ds format:
Rar archive contains model exported after appllying mesh smooth. Just import, apply materials and render.
Simple materials, textures may have to be added manually.
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Polycount:
without meshsmooth max,obj,lwo,xsi,c4d: 650 000 polygons
collapsed fbx,3ds,obj: 5 950 000 faces/ 3 650 000 polygons
Accurate very high definition Porsche 911 GT3 2018 model with highly detailed interior fully textured. Headlights and taillights are modelled, doors can be opened. The model includes modelled tires.
Most parts of the model have been created as SubDivision/TurboSmooth surface. This means using the 3dSMax or the Maya 2013 version you can change the resolution/smoothness of the surface very easy. If you import the lowest resolution of the .obj .fbx or .lwo version into a 3D Software that supports SubDivision surfaces you can also change the resolution/smoothness of the surface very easy. The base version of the model which is not smoothed has of 837667 polygons.
For other software packages that do not support SubDivision surfaces the model is available in 3 different resolutions ranging from 837667 to 3430518 polygons.
3ds Max 2010 / 3ds Max 2013 Format:TurboSmooth is applied so you can set the object resolution as you like. Just use the Named Selection Set TurboSmooth to select the SubD objects and the Named Selection Set interior for the interior. The doors are animated. 3ds Max 2010 version has standard 3ds Max materials applied.3ds Max 2013 version has VRay materials applied.
Maya 2013 Format:A selection set for all SubDivision surface parts is included so you can change the resolution easily.A display layer for the interior is included so you can hide it easily if needed.
Maya 2010/ FBX/ Cinema 4D 9.6/ Lwo 6.0 / Obj/ 3ds Format:In 2 different resolutions. Interior and exterior are saved separately so you can use the car also without the interior.
Previews rendered in 3ds Max using VRay.