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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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This model is intended for renders for film, animation, illustration and not for 3d printing nor for manufacturing!
Height 7.7 cm which is an estimate based on keys I have at home. May need scaling.
Subdivision is controlled through V-Rays Extra VRay Attributes. It's turned down to 0 so you can adjust to your needs or just apply traditional subdivisions.
UV: Everything fits into 1 UV tile. No distortions.
Materials: in native Maya file a standard V-Ray material is assigned with all texture maps. Obj and fbx formats you need to add the texture maps in your choosen package.
Textures: all 4x2k exr(32 bits); texturing was done in Substance Painter and exported as metalic preset for V-Ray (exact same maps are needed for Arnold).
Following maps are included: BaseColor; Metallic; Normal; Roughness.
RenderCam included with V-Ray attributes + 3 V-Ray area lights. (only in native Maya format)
vrscene file is included for other 3d packages. As long as you use V-Ray you should be able to import this file and material with textures will be set up.
Feel free to drop me a line if you have any questions. Thank you for choosing my model.