Many would think it's easy to model something like an ammo can and would approach such project without enough respect thinking after all, it's just an ammo can, how cares? Well I do. This is a historic piece now, first introduced in the 50's.
The steel M2A1 Ammunition Can / Box was introduced during the 1950s for .50 caliber machine gun ammunition, replacing the M2 .50 cal. ammunition can / box. The M2A1 ammo can was designed to hold link belts of 100 cartridges of .50 cal. ammunition for the M2 Browning machine gun, but was in fact utilized to transport and store many other ammo calibers and packaging.
The M2A1 ammunition box has been used by the U.S. military for small and medium caliber cartridges, for artillery fuses and more, including this partial list: Cartridge 5.56 mm bandoleers and linked, Cartridge 7.62 mm bandoleers and linked, Cartridge .30 caliber carbine, Cartridge .50 caliber linked, Cartridge .38 special, Cartridge 9mm (20 cartons of 50), Cartridge .45 ACP, Cartridge 12 gauge, shotgun shell, Cartridge .22LR
The M2A1 ammunition can measures 12 1/32 in. (30.56 cm) x 6 3/32 in. (15.48 cm) x 7 1/2 in. (19.05 cm) in its outside dimensions.
Intended audience: Film, Cinematics, Advertisement, Content creators.
This ammo can is meticulously modeled down to the smallest parts to capture all details. Efficient modeling eliminates the need to further subdivide (smooth). N-gons are present on flat surfaces. Support edges are present for shading and further subdivision should you still need.... you won't All parts are named, grouped and UV-ed. Bonus 50 can bullet for the M2 Browning HMG with M9 links.
Textures: BPR Metalic workflow: 4 texture set per UDIM: Diffuse Color, Metalness, Roughness. Normal. File format: EXR
Ammo Can has 2 Udims 2x 2K texture set. Ammo 1K M9 link 512 kb
M2A1 poly count: 16704 Ammo: 2081 M9 Link : 1688
Native Maya file contains 3 V-Ray lights. Among textures you will find a SoftBox texture that was mapped into the lights. IBL that was used for ambient lightning cannot be provided for legal reasons. (Just add in yours)
Non Maya users: Please use FBX if you want proper grouping. OBJ does not contain groups and you will have all bulletts and parts in outliner.
Bullets are included for presentation. If scene is heavy use referencing or other methods in your 3d software to keep things light.
Enjoy using this model as much as I did creating it.