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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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MODEL SPECIFICATIONS:
High detailed 3D model based on real scale model;
Original dimensions (4.58 × 2.11 × 1.15 meters);
Model based on real vehicle references for high visual fidelity;
All objects have correct unique names and are properly grouped;
All parts are separated for easy editing, shading, and animation;
Spoiler is raised by default;
No NGon polygons on model;
Clean quad-based topology (fully subdivision-ready);
Model has simple interior (matching external views) and simple engine geometry;
Scene lighting and cameras are properly configured.
MATERIALS AND UV:
Fully UV Unwrapped: Non-overlapping UVs;
Blender Cycles materials fully set up;
Includes 5 high-resolution textures;
Includes 1 HDR environment image;
All parts have materials;
Model is ready to render in Blender Cycles;
3ds Max scenes ready to render in V-Ray and Mental Ray.
FILES SPECIFICATIONS:
Blender: (.blend) - Native file, Materials set up for Cycles;
3ds Max 2012: V-Ray materials & Mental Ray materials;
FBX: (Universal format);
OBJ: (Geometry only);
STL: (Stereolithography format);
***If you want to use FBX, OBJ, or STL formats, materials may not appear correctly and may require manual setup (texture connection) in third-party applications.
POLYCOUNT:
Subdivision level 0 (Base mesh): 183,260 polygons and 191,768 vertices;
Subdivision level 2 (Smoothed): 1,026,843 polygons and 1,050,311 vertices;
Clean, low-poly base mesh suitable for customization.