A corvette stingray carefully modelled based on blueprints with great care and attention to detail. Based on the 2014 model but built on blender 2.93 using pbr shaders.
grouped material nodes for easy adjustments
verts : 943052 polygons : 951228
Blender file has modifiers such as subdivision , with the viewport levels turned down to 1. These can be hidden if needed to further speed up the viewport. Use the main corvette empty to move the car so that all the parts move together.
Tyres rigged using emptys and drivers. They will rotate when the main car empty is moved forward or backward and turn left or right as the car does.
FBX has applied modifiers so is larger than the blend file
Verts : 1,688,900 polygons : 1,684,214
Baked textures have been included in a separate zip, the transmission and clearcoat maps may need to be added manually in your particular software.
If you think any features need to be added for future cars let me know!