
Low poly and optimized 3d model of iconic Camaro SS 1969'. Model has done in blender with quad topology and textured with Substance 3D Painter competible with PBR standards. PBR standard allows you to use the model in any modern render engine such as unreal engine, unity, v-ray, corona and etc.
Model is only exterior, interior is not included and windows are not transparent.
It is not rigged, but easy to rig. Because doors, windows and tires modelled as seperate geometries within the same mesh and quad topology makes it easier to select.
UVW maps are unwrapped and non-overlapping.
You will see 3 same model with 3 different texture sets, for red and blue you can change only the base color.
Single car model has 4790 face. Texture sizes are 2048 x 2048 pixels.
Texture Sets Include:
-Base Color
-Metallic
-Roughness
-Normal (use flip Y option)
-Emissive
-Ambient Occlusion