Fully rigged Hot rod buggy car with 8 different colors in muddy and clean versions, also include a pose control panel in the blender version.
Instructions to install and use the custom properties panel.
Objects properly scaled and named.
Preview images rendered with subdivision 1 with different angles in render cycles. The city is not included.
Glft2 and Fbx exports with default blender options without modifiers.
Materials
Bodywork - 16 PBR materials, 8 colors (black, blue, green, light grey, pink, red and yellow) in clean and muddy versions
Chassis - 2 PBR materials, clean and muddy
Engine - 16 PBR materials, 8 colors (black, blue, green, light grey, pink, red and yellow) in clean and muddy versions
Interior - 2 PBR materials, clean and muddy
Details - 8 PBR materials, clean and muddy
237 texture maps, 4096x4096, 2048x2048 and 1024x1024 png files, albeldo/difuse, alpha, roughness, metallic, clearcoat and normal mapsThe transmision, glossy(for the mirrors) and clearcoat must be set manually if you import the file from fbx or glb files
Albeldo/diffuse files baked with RGB profile
All other maps has a non-color profile
UV Unwrapped, non-overlapping
Polygon information
faces: 46193vertices: 49014triangles: 92444
Note: To activate the bone controls you must have the file trashhopper-controls.py in the same directory of the blend file and click on allow execution when load the file