This is a concept car made 100% only by me with a unique design. This means you do not need to fear anymore that a random car company could someday forbid you/yourProject to use this model because of possible similarities with one of their cars/IPs.
This concept car R21 can drive and fly/hoover (nozzles below the car, on the rear of the car and on the wheels). The car wheels can be lowered into a hoovering mode (see picture 1) or turned in any other direction for driving/flying.
The doors can be opened, the steering can be turend, the wheels turned to sides/down for driving/hovering (the origin/pivot points are in the correct positions). All these parts are RIGged (see picture 4).
The files are available as fbx, as obj and as blender (.blend) file. The bpr files (diffus, metalness, roughness, normalmap, emissive, displacement texture maps) are in two separate folders called BPR... The look of all pbr-textures (including pbr-tires) was tested in 3dcoat (see picture 2). A test was done in Unreal Engine to see if the materials-version of the car has the right scale when imported into a UE4 scene (that worked great). Some textures were tested inside of the blender file (the steering wheel and the LowPoly wheels have pbr-textures applied). Unfortunately I was not able to test the pbr-textures on other mesh parts such as doors (lack of time & at the moment I am not an expert in using/applying all kind of textures in Unreal Engine and Blender).
Details:
P.S. If you have any questions, than feel fully free to ask them directly via email (info@juergenrau.com , write as email title-subject ''request''). My email address is also shown on my personal homepage/website: www.juergenrau.com