DESCRIPTION

This is a concept car made 100% only by me with a unique design. This means you do not need to fear anymore that a random car company could someday forbid you/yourProject to use this model because of possible similarities with one of their cars/IPs.

This concept car R21 can drive and fly/hoover (nozzles below the car, on the rear of the car and on the wheels). The car wheels can be lowered into a hoovering mode (see picture 1) or turned in any other direction for driving/flying.

The doors can be opened, the steering can be turend, the wheels turned to sides/down for driving/hovering (the origin/pivot points are in the correct positions). All these parts are RIGged (see picture 4).

The files are available as fbx, as obj and as blender (.blend) file. The bpr files (diffus, metalness, roughness, normalmap, emissive, displacement texture maps) are in two separate folders called BPR... The look of all pbr-textures (including pbr-tires) was tested in 3dcoat (see picture 2). A test was done in Unreal Engine to see if the materials-version of the car has the right scale when imported into a UE4 scene (that worked great). Some textures were tested inside of the blender file (the steering wheel and the LowPoly wheels have pbr-textures applied). Unfortunately I was not able to test the pbr-textures on other mesh parts such as doors (lack of time & at the moment I am not an expert in using/applying all kind of textures in Unreal Engine and Blender).

Details:

  • all 150 files (fbx, obj, pbr-textures, etc.) are archived in one .rar file
  • the parts have UV mapping on them
  • texture resolution: body and every wheel has 8192x8192 texture resolutions, the doors and bodyGlas have 4096x4096, the steering wheel has 1024x1024 resolution.
  • emissive rear, front and side lights
  • the important parts (such as every single wheel, steering, doors) are RIGged (thus it is easier to use or animate the car in a game for example).
  • 92000 quads mesh. The low poly version should have around 92000 quads (the not smoothed base version of the model itself has 92000 quad polygons). Every single triangle or n-gone which I could find I changed into a quad, but maybe some few escaped. The mesh should (imho) now consist only of quads (subdivision mesh quad polygons)
  • wheels available as LowPoly (LP) with PBR textures on them, as LP with materials and as HighPoly (HP) mesh with materials
  • stylish interior (as material and as pbr-textured version)
  • beautiful exterior unique design (you do not need to worry that someone claims that it is someone's IP)
  • subdivision-Ready model (SubD). The parts are available without (...SubD-0...) or with (...SubD-1...) subdivision. The textures can work also on SubD-0 (less polygons), but I highly recommend to use SubD-1 for smoother surfaces.
  • all car parts are also available in separate fbx/obj-files (every wheel, all two doors, the car body, the glass on the body and the steering wheel are also saved as separate files for an easier import into different 3d software packages)
  • the car is scaled to fit a sitting tall 1.8m man inside (the scale of the car inside blender/fbx/obj-files)

P.S. If you have any questions, than feel fully free to ask them directly via email (info@juergenrau.com , write as email title-subject ''request''). My email address is also shown on my personal homepage/website: www.juergenrau.com

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CONCEPT car R21 flying vehicle 3D model

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OBJ
OBJ | 3 files<br />File Size: 696 MB
FBX
Autodesk FBX | 2 files<br />File Size: 688 MB
BLEND
Blender | 2 files<br />Version: 2.9 - Renderer: Cycles<br />File Size: 745 MB
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