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This high-quality low poly vehicle 3D model is designed for seamless integration into games, animations, and real-time applications. With an optimized polygon count and clean topology, it ensures smooth performance in mobile, VR, and console projects. Whether you’re developing a racing game, open-world adventure, or stylized city scene, this vehicle model provides a versatile and efficient solution.
Key Features-
Optimized Low Poly Design: Ideal for real-time rendering in games and animations.
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No Textures Used: Fully untextured model, allowing for custom materials and shaders.
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Performance Friendly: Efficient topology for smooth integration into game engines.
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Game-Ready: Works seamlessly in Unity, Unreal Engine, Blender, and other 3D software.
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Versatile Use: Suitable for various projects, including racing games, open-world environments, and stylized cityscapes.
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Polygon Count: 9,766
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Vertex Count: 5,017
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File Formats: FBX, OBJ, MTL, GLTF
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Textures: None (Untextured model for custom material use)
Render = blender eeve
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Game Development: Perfect for stylized or low-poly racing games, city builders, and open-world adventures.
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Animation & CGI: Suitable for animated sequences, background assets, and 3D films.
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VR/AR Projects: Lightweight design ensures smooth rendering in virtual and augmented reality applications.
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Educational & Training Simulations: Ideal for simulations that require optimized vehicle models.
Optimized for Performance – Low poly count ensures smooth FPS in games.
Customizable – Apply your own materials, shaders, or textures.
Game Engine Ready – Works effortlessly in Unity, Unreal Engine, and other platforms.
Perfect for Various Art Styles – Whether you're working on a realistic or stylized project, this model fits effortlessly.
This low poly vehicle 3D model is game-ready and animation-friendly, offering an efficient and high-quality asset for your next project. Get it now and enhance your 3D environments!
Let me know if you need any modifications or extra details!
REVIEWS & COMMENTS
accuracy, and usability.
