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Photorealistic, high-quality and accurate 3D model of 2021 Fiat 500 Cabrio with high detailed interior and openable roof. The model is suitable for Ultra HD rendering and further use in broadcast, high-res film close-up, advertising, etc. The model can be also used in real-time applications (Unreal Engine, Unity and etc.) after a number of mesh optimizations, texture backing and other procedures executed on the customer's side.The studio rendering quality shown on product previews is reachable out-of-box with no need of any additional manipulations, if you use 3ds max + Corona native file format.Just download and hit Render!
Main features:
- Originally created with 3ds Max 2015
- Two MAX files with Corona and Standard 3ds Max materials
- Subdivision modifier is available in the history for MAX, MB and C4D file formats. You can get access to original non-smoothed mesh by deactivating the Subdiv modifier
- Separate objects like body, wheels and doors. Total number of objects is 22
- Doors can be opened. Roof is modeled in 3 positions: open, half-open and closed
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 21 textures, which vary in resolution from 33x2500px to 3076x3076px
- Windshield, rear window and back side windows are using high resolution transparency mask texture
- Previews rendered in 3ds Max 2015 with Corona 5.0
Special notes:
- FBX and OBJ formats are recommended for import in other 3d software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads
- FBX format is recommended for importing in real-time engines like Unreal Engine, Unity and etc.
- MAX files can be loaded in Autodesk 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
- C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used
- MB file can be loaded in Autodesk Maya 2015 or higher. Only standard Maya materials and standard Hardware 2.0 renderer used
Polycounts:MAX format (one file included with TurboSmooth iteration 1 applied to all objects): no TurboSmooth: 216,455 faces and 235,904 vertices TurboSmooth iteration 1: 863,963 faces and 904,536 vertices TurboSmooth iteration 2: 3,455,852 faces and 3,536,816 vertices
MB and C4D formats (only one file for each format included with Subdivision iteration 1 applied to all objects): no Subdiv: 216,455 faces and 235,904 vertices Subdiv iteration 1: 863,963 faces and 904,536 vertices Subdiv iteration 2: 3,455,852 faces and 3,536,816 vertices
FBX and OBJ formats (3 files included for each format): low: 216,455 faces and 235,904 vertices medium: 863,963 faces and 904,536 vertices high: 3,455,852 faces and 3,536,816 vertices
3DS format (3 files included): low: 431,053 faces and 334,944 vertices medium: 1,727,926 faces and 1,107,712 vertices high: 6,911,704 faces and 4,008,047 vertices
REVIEWS & COMMENTS
accuracy, and usability.
