Attention the model is just a plane, with transparency (Opacity). Designed for games - to close passages or set up a fence in the background, etc. It should also be borne in mind that some game engines such as Unity do not support double-sided polygons, therefore, the polygon is transparent on the reverse side, if you suddenly need this fence on both sides in the game, you will need to turn over and duplicate the plane slightly moving away from the original to give thickness. 3d model is low poly and game-ready.
Real scale - Units: cm - (Proportions and sizes are observed and as close as possible to the real object) ~ 265 x 167 x 0 cm.
Polygons - 1 /Triangles - 2 /Vertices - 4
The model consists only of quadrangles.
Formats:
Unwrapped UVs - Non-overlapping (Manually deployed, no overlapping or inverted polygons).
Textures game-ready (2048x2048 .PNG ) - PBR Roughness/Metallic: BaseColor, Metallic, Normal, Roughness, AO(Ambient occlusion), Opacity. (Textures PBR one set for the whole model,6 PNG Files - 8bit).
Optional Textures game-ready (2048x2048 .PNG ) - Specular/Glossiness: Diffuse, Specular, Glossiness, Normal, Opacity. (Textures Specular/Glossiness one set for the whole model,5 PNG Files - 8bit).
Optional Textures baked (Additional textures baked from a high poly model), (2048x2048 .PNG ) - Curvature, Normal, Normal (Object), Height, Position, Thickness, Material ID, AO(Ambient occlusion), alpha-mask.
Rendered in Marmoset Toolbag 3.
Rendered in Blender Cycles - 2 image.
If you need a high poly mesh, write to me!