Concrete barrier asset for next gen games. This can be used as element for roadblock or barricade. Both of the sides of the barrier are unique, so this asset can be rotated and used multiple times giving unique look.
Clean non-overlapping UVs that are easy to read.
Diffuse, Specular and Normal maps are included. Texture resolution is 4096x4096 (3x .png).
Tangent space normal map was baked using xNormal (xNormal / Mikk t-space).