This Temple consists of two main meshes (the Temple and Temple_leaves meshes) with props included in the file as bonus individual objects.
The Temple is approximately real world scale
The_Temple.fbx mesh is 5439 Verticies and 5460 Faces
The UV's are non overlapping and the textures supplied are all 4K
The name of the texture follows the name of the mesh in almost all cases with the type of texture appended to the end for example the texture Building \_The \_Temple \_Building \_The \_Temple core\_baseColor is associated to the mesh Building The Temple and so on..
The textures are in 8bit png format
The main textures supplied for each model are:
_baseColor
_Metallic
_normalOpenGL
_Roughness
and for some objects the addition of
_emit (for glow effects)
_opacity (for transparency effects)
The props included with this model are
Model Verts polys
Antenna base 2858 2866
Street Light 152 150
Door 472 498
Heat Vent 210 208
AC Vent 2343 2265
Antenna base 2858 2866
The props themselves are provided 'in location' on the building but you can add/remove/relocate as you prefer.
The file only includes the single building (in different formats) and the aforementioned props