Amphitheater with bonus props 3D model
This Amphitheater is a single mesh with props included in the file as bonus individual objects. The building is approximately real world scale The UV's are non overlapping and the textures supplied are all 4K* The name of the texture follows the name of the mesh in almost all cases with the type of texture appended to the end for example the texture Building_Amphitheatre_building_Ampitheatre_baseColor is associated to the mesh Building_Amphitheatre and so on..
The textures are in 16bit png format The main textures supplied for each model are: _baseColor _Metallic _normalOpenGL _Roughness and for some objects the addition of _emit (for glow effects) _opacity (for transparency effects)
The props included with this model are model Verts polys Antenna base 2858 2866 Street Light 152 150
The props themselves are provide 'in location' on the building but you can add/remove/relocate as you prefer. *The floor surface object was used just for composition purposes and uses a 2k texture called base material
Sky Shader not supplied