Street lamps from the Selux factoryAstro collection
Light source LED 3000K, LED 4000KIP66 protection
FEATURES OF MODELS:
- Each lamp is assembled into a separate group. Similar objects are cloned as Instance.
- The pivot of each lamp is in the center of the object at the bottom point (coordinate Z = 0).
- Low poly model. Changing the iterations of the TurboSmooth anti-aliasing modifier allows you to qualitatively compact the mesh and use models for both near and far rendering distances.
- The stack of modifiers of objects in .max files is not collapsed.
- Body material: aluminum, black.
- Materials are customized for Corona and Vray.
RECOMMENDATIONS FOR USE:
- Lights are off by default, but multiplier values are set to render as in the evening preview. If necessary, customize the multiplayer of light sources to taste. For close-up evening views, it is recommended for diodes to use the “Diode_Light” material with the Self-illumination parameter set in the material editor. The difference between this material is in the Self-illumination multiplier value: 0 (day) or (20 night).
- For any questions write to private messages, I will be happy to answer.
MESH DENSITY for all objects in the archive (12 lamps):
1) High detail for rendering at close range (2 iterations of the TurboSmooth modifier to smooth the mesh). These settings are saved in .max files:
- Polygons: 789 960.
- Vertices: 408 432.
2) Low detail for rendering from long and medium distance (0 iterations of the TurboSmooth modifier to smooth the mesh).
- Polygons: 195 444.
- Vertices: 120 582
3) To reduce the detail of the model more, remove screws and decrease the value of spline iterations for objects of revolution.
FORMATS:
- 3ds Max 2015 (Vray)
- 3ds Max 2012 (Vray)
- 3ds Max 2015 (Corona)
- 3ds Max 2012 (Corona)
- FBX (Corona)
- FBX (VRay)
- OBJ