Maru Pendant Light 10-18

Maru Pendant Light 10-18 3D model

Verification details of the FBX file
Files
FBX file format
Scene
Supported object types
Geometry
No N-gonsManifold geometryNo faceted geometry
Textures and Materials
Missing required texturesPower of 2 texture sizesNo embed texturesAssigned materialsTexture aspect ratio
UVs
UV unwrapped modelNo overlapped UVs per UV island
Naming
Allowed characters
Description

3D model of Maru pendant light by L&G Studio. Globe size is 10 inches, pendant height is 18 inches.

***MODEL*** Pendant model is made from 6 polygonal objects. All objects are made with subdivision in mind and have Turbosmooth modifier applied. Turbosmooth is instanced for convenient usage. Objects are grouped for easy handling. Model is made of quads and triangles. No N-gons were used. 99% of polygons, are quads. Polycount: Subdivision level - 0 Polys - 3 456 Verts - 3 497 Subdivision level - 2 Polys - 110 336 Verts - 55 345

***MATERIALS*** Materials are prepared for Corona, V-ray and Scanline renderers. Materials originally were authored in 3ds Max for Corona renderer and converted to V-Ray. Due to differences between renderers and possible imperfections in conversion process, V-Ray output might look slightly different than in preview images. Scanline and FBX files has only basic materials and will NOT render the same as in preview images. OBJ file has no materials, but has UVW coordinates intact.

***TEXTURES*** Model has 4 textures of up to 4096 x 4096 resolution. Textures are saved in PNG and JPG formats. Textures are collected in one archive and are delivered in separate file. Unpack textures into the same folder as the model files and 3ds Max should pick up textures automatically.

***SCENE*** Model is scaled to proper real world dimensions. Scene units are in cm. All objects, materials and textures are logically named. All transformations has been reset and model is placed at scene origin [0, 0, 0 XYZ]. All texture paths are set to relative. Objects are separated by materials and named accordingly. All objects in MAX file are logically placed into layers.

***FILE FORMATS*** 3ds Max - Corona 3ds Max - Vray 3ds Max - Scanline FBX OBJ - subdivided OBJ - not subdivided

***GENERAL*** Modeled in 3ds max. Preview images are rendered with Corona renderer. Render scenes are not included.

***

If you have questions about my models or need any kind of help, feel free to contact me and i'll do my best to help you.

Item rating
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Maru Pendant Light 10-18
$4.00
 
Royalty Free No Ai License 
Maru Pendant Light 10-18
$4.00
 
Royalty Free No Ai License 
Response 100% in 0.3h
3D Modeling
3D Print Modeling
Low-poly Modeling
Lighting
Rendering
UV mapping
Texturing
Shaders
3D Scanning
PBR modeling
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3D Model formats

Format limitations
Native
  • Autodesk 3ds Max (.max) (3 files)5.31 MBVersion: 2013Renderer: Corona 1.6Version: 2013Renderer: Default (Scanline) Version: 2013Renderer: V-Ray 3.5
Exchange
  • OBJ (.obj, .mtl) (2 files)13.1 MB
  • Autodesk FBX 2013 (.fbx)194 KB
  • Textures 8.32 MB

3D Model details

  • Publish date2017-09-20
  • Model ID#779055
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR
  • Geometry Subdivision ready
  • Polygons 3,456
  • Vertices 3,497
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Mixed
  • Plugins used
  • Ready for 3D Printing
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