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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Stylized stone floor circle with gold inlays, great for usage in games and other realtime applications, such as VR, XR etc.
This product contains a UV’ed low poly base mesh (without details – see the pictures) in .fbx, .obj and .mtl format and textures which can be applied to imitate a high resolution object. The final product is shown in the pictures. Using a base mesh and texture combination makes the product optimal for games or other situations where high performance is needed. Note that the high resolution (detailed) mesh is NOT included in the product, you can get the detailed look using the textures included.The Maya scene including the UV'ed belt plate object is furthermore included in the product.
The product consists of a single low poly mesh with one combined non-overlapping UV set, which can be seen from the preview images from the included Maya scene.
The floor piece consists of a total of 1176 faces (2296 tris), 2352 edges and 1177 vertices. The piece consists mainly of quads, but has triangles in the center for optimised performance. Note that in order to minimize the number of polygons, the floor piece does not have faces underneath it.
The textures are and exported for both Unity, Unreal Engine and PBR in 4096x4096 resolution in png format. Scale these down in resolution as needed. In the product the following texture sets can be found:
If different colours of the piece is wanted, you can easily edit these textures - or contact me to request texture changes.
The previews above consist of:
If you have any questions or issues with the model, please contact me and I will help you as soon as possible :)