DESCRIPTION

The cone glass is authentic and made after a viking find from Birka. The pitcher/bottle is made to fit this style.

The product consists of two items, a glass and a pitcher, each with a metal stand. Each model has been grouped and consists of two meshes: the metal stand and the glass item - this is also illustrated in the preview images from the included Maya scene.The **glass **consists of a total of 1992 faces (3796 tris) over the two meshes (glass and stand) which is a combination of triangles and quads in order to give the best possible look of the object. It has furthermore 3890 edges and 1902 vertices. The two meshes have each their own UV map for ease of use in game engines such as Unity.

The pitcher consists of a total of 3334 faces (6396 tris) over the two meshes (pitcher and stand) which is a combination of triangles and quads in order to give the best possible look. It has furthermore 6532 edges and 3196 vertices. The two meshes also have each their own UV map.

The meshes of both items are optimised for usage in games and other realtime applications, such as VR, XR etc.Both the pitcher and glass are modelled in two layers to simulate glass thickness and thereby achieve best possible glass effect. If this is not wanted, one can easily remove the faces inside the picher the to almost half the number of polygons of the bottle. If needed, I can do this for you.

The base meshes of the models are created in Autodesk Maya and exported to fbx, obj and mtl formats. Zbrush has then been used to create normal maps. The textures were created in Substance Painter and exported for both Unity, Unreal Engine and PBR in 4096x4096 resolution. In the product the following texture sets for both items (glass and pitcher) can be found:

  • Unity: AlbedoTransparency, ambientOcclusion, height, metallicSmoothness and normal maps
  • Unreal Engine 4: BaseColor, normal and occlusionRoughnessMetallic maps
  • PBR Metallic Roughness: BaseColor, height, metallic, normal and roughness maps
  • PBR Specular Glossiness: Diffuse (only the glass material), height, and normal maps

If different colours of the glass and pitcher is wanted, you can easily edit these textures. Please note that the previews are rendered in Substance Painter with a glass material specific for Substance Painter. Therefore, the texture materials do not contain opacity information, and depending on your renderer of choice, the glass material may look a bit different. The Substance Painter rendering scene is NOT included in the product, nor the Zbrush scenes.

The previews above consist of:

  • A Substance Painter render of both the pitcher and the glass base meshes
  • Five Substance Painter renders of both the pitcher and the glass base meshes from front, back, both sides as well as a high-view perspective.
  • Four wireframe images each of both the pitcher and the glass base meshes from front, back and both sides, rendered in Zbrush.
  • Screenshots of the Maya scene included in the product, showing the two objects from the front, back, high perspective and top. Notice how the triangles make the edges of the glass and pitcher more round for a better look.
  • Furthermore an XRay of the Maya scene is provided to illustrate the glass thickness
  • Screenshots of the UV mapping for both the glass and pitcher

If you have any questions or issues with the model, please contact me and I will help you as soon as possible :)

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du
dukelukenCommunity member
This user is part of the CGTrader community
Would love to own a set like this in my home, my wife would be super excited too!
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Viking Cone Glass and Glass Pitcher Low-poly 3D model

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Native file format
MA
Size: 945 KB
2018
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OBJ
OBJ | 4 files<br />File Size: 719 KB
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Autodesk FBX | 2 files<br />File Size: 302 KB
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Textures<br />File Size: 231 MB
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