Komodo Dragon
Ready to Render as the preview!
This model has been modeled with a clean topology based on quads and loops.
All High Resolution Textures (5000X5000)
Including the maps:
Diffuse, Normalmap, AmbientOcclusion, Specular, Displacement and Bump (For this render, I used only Diffuse, Specular and Bump maps)
The Unit of Measure used is Metric(Centimeters)
Subdivision Level 0:
Polygons: 5333 Vertices: 5352
Subdivision Level 1:
Polygons: 21308 Vertices: 21367
Rigged!
Shape Keys! Blink the Eyes and Close and Open Nose!
Rigg using Inverse Kinematics (IK). Super Easy to animate!
The rigg was made in Blender, so the .blend file has the Rigg and it's controllers, the other formats The Rigg is Forward Kinematics(FK).
Bonus!
Animation WalkCycle and Mouth Movement!!!!
Walk Cycle Frames 1 - 60 Mouth Shaking like after Bite while walk Frames 60-177
RENDER READY!