Bearded Dragon Lizard Pet 3D model
Here we have a high-resolution bearded dragon model. Textures are very detailed and UVs are laid out to maximize resolution (take a look at the texture preview). Materials are set up for Mental Ray.
Ready to render exactly how you see it in the images. No After Effects, Photoshop wizardry here.
Not rigged, but model has very clean topology, clean edges and loops. Ready for a skilled animator to get him to chase crickets or demolish cities.
Main file is in .max format from 3ds max 2010, additional files are in OBJ and FBX formats. Textures are 2048x2048 TIFF images.
The below information was automatically extracted from .max file of this model
Scene Objects Information
|Number of objects||12|
|Objects with duplicate names||0|
|Objects with non-100% scale||5|
|Objects with Default names||3|
|Objects without materials||0|
|Scene bounding box size ( X / Y / Z )||178.36 mm / 233.31 mm / 54.22 mm|
|Renderer Name||mental ray renderer |
|Type of lighting||Lights : (Total lights: 3)|
Object naming in scene
Names of objects in the scene (sample of up to 20 objects)
|Object name||Object type|
Light names and types used in the scene (sample of up to 20 objects)
|Light name||Light type|
|fill light||mr Area Spot|
|main light||mr Area Spot|
Texture files and paths
|Unique texture names||7|
|Relative texture paths||0|
|Absolute texture paths||1|
Names of absolute texture paths used in the scene (sample of up to 20 objects)
|Absolute texture paths|
|J:/models uploaded to TurboSquid/bearded dragon/textures/|
|Default material names||0|
Names of materials used in scene (sample of up to 20 objects)
|Material name||Material type||Number of textures|
|beardie ad||Arch & Design||4|
|eyes||Arch & Design||1|
|tongue||Arch & Design||3|
|5 and more-sided polygons||203|
Names of layers used in the scene (sample of up to 20 objects)
|Names of layers used in scene||Number of objects in layer|
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