Scanned photorealistic Crab VR / AR / low-poly 3D model

Manually retopologised crab model - scanned using photogrammetry . Textures are 4k and BPR. Plis bump / crack. Separate textures for body, hand and leg. One Leg and one hand models are unique, while the rest is copy paste and mirrored. The body has 2137 verts and 4266 polys The main hand is made of 5 parts and in total has 1420 verts and 1537 polys. Leg is made out of 3 parts and has 470 verts and 491 polys. In total crab has 7797 verts and 15276 polys.
MAX and MAYA scenes has all objects in hierarchy while obj and fbx are a single mesh. The crab was bought in a see food store and it was frozen so that might affected its color.
Note: models come as separete 3D model and texture files. Included max / maya scenes have only difuse / normal maps applied. Materials are not included. Images are rendered using only provided textures. base color = diffuse color. metalness / specular / = black color - no texture. roughness = white color - no texture. Normal map = normal texture. Ambient occlusion = AO. Cavity = bump.


Tell the author what you think of this product!

lyivan wrote


This product has no reviews yet

Offer your price
Designer response: 100% in 0.4h
Available formats
  • Autodesk FBX (.fbx) 296 MB
  • Maya 2017 (.ma, .mb) 296 MB
    Version: 2017, Renderer: Default
  • OBJ (.obj) 296 MB
  • 3ds Max(.max) (4 files) -
    Version: 2017, Renderer: Default (Scanline)
    Version: 2016, Renderer: Default (Scanline)
    Version: 2015, Renderer: Default (Scanline)
    Version: 2014, Renderer: Default (Scanline)
  • Textures 296 MB
  • Alias/WaveFront Material (.mtl) 296 MB
  • 3D Studio (.3ds) (Contact for availability) -
  • Stereolithography (.stl) (Contact for availability) -
More details
  • Publish date2018-03-28
  • Model ID#874981
  • Animated No
  • Rigged No
  • VR / AR / Low-poly Yes(approved)
  • PBR Yes(approved)
  • Geometry Polygon mesh
  • Polygons 15,276
  • Vertices 7,797
  • Textures Yes
  • Materials No
  • UV Mapping Yes
  • Unwrapped UVs Non-overlapping
  • Plugins used No