Manually retopologised crab model - scanned using photogrammetry . Textures are 4k and BPR. Plis bump / crack. Separate textures for body, hand and leg. One Leg and one hand models are unique, while the rest is copy paste and mirrored. The body has 2137 verts and 4266 polys The main hand is made of 5 parts and in total has 1420 verts and 1537 polys. Leg is made out of 3 parts and has 470 verts and 491 polys. In total crab has 7797 verts and 15276 polys. MAX and MAYA scenes has all objects in hierarchy while obj and fbx are a single mesh. The crab was bought in a see food store and it was frozen so that might affected its color. Note: models come as separete 3D model and texture files. Included max / maya scenes have only difuse / normal maps applied. Materials are not included. Images are rendered using only provided textures. base color = diffuse color. metalness / specular / = black color - no texture. roughness = white color - no texture. Normal map = normal texture. Ambient occlusion = AO. Cavity = bump.