M
MesutCNGZ 2020-08-12 11:21:29 UTCMesutCNGZ
nice
This model is suitable for Game and Animation Construction Phase: It was first done in zbursh, then a suitable retopology was created in Maya. Substance Painter was used for coloring and was taken from Render Substance Painter. Used programs: Zbrush 2020 Maya 2020 Substance Painter 2020
Tissues: Unreal Engine: 4096x4096 Basic Color / Normal / Occlusion Roughness / Emitter Unity: 4096x4096 Base Map / Normal / Maskmap / Diffuser / AO
The file contains: Model FBX file Model Obj File Model Maya Record file Model Textures Model Screenshots Zbursh Registration File