Movie-level accuracy:
Using real proportions, the muscle structure is anatomically accurate
4K UDIM texture (including PBR material: diffuse/normal/highlight/roughness)
Blender particle hair system creates realistic bristle effect
Professional animation support:
4 sets of high-quality animations (lying down + walking + running + looking around)
62+ bone controllers, supporting:Spine/tail IK-FK seamless switchingClaw detail control (paw pad contraction/nail extension and contraction)Facial micro-expressions (staring/baring teeth/ear swinging)
Technical specifications:
Total number of faces 75,276 (body 54K + teeth 17K + eyes 3K)
Includes Blender project files + OBJ static model
Bristle physical animation baked (optimized performance)
Note: The full function is only available for Blender, and other software needs to be re-bound
Applicable fields: game cutscenes/film animation/digital sculpture creation