Male Deer with 5 Animations VFX Grace

Male Deer with 5 Animations VFX Grace 3D model

Introduction

This is a high-quality male Pere David's Deer model with textures in the UDIM format partially, rigging and animation. It has very detailed muscle structures and a realistic oral cavity. The model is made with Blender and Cycles renderer at real-world scale.
It consists of 12 objects: Body, left horn, right horn, upper gum, lower gum, upper teeth, lower teeth, tongue, iris, sclerae, lacrimal caruncles, lacrimal glands.

Polygons
Body: vertices 61,188; polygons 61,186
Left horn: vertices 18,881; polygons 18,879
Right horn: vertices 17,911; polygons 17,909
Upper gum: vertices 12,113; polygons 12,006
Lower gum: vertices 6,485; polygons 6,372
Upper teeth: vertices 34,424; polygons 33,928
Lower teeth: vertices 22,430; polygons 22,032
Tongue: vertices 6,058; polygons 6,056
Iris: vertices 2,340; polygons 2,368
Sclera: vertices 1,700; polygons 1,728
Lacrimal caruncles: vertices 1,316; polygons 1,312
Lacrimal glands: vertices 780; polygons 776
Total: vertices 185,626; polygons 184,552

Formats
There is a Blender project and an OBJ file.

Textures
JF0L219A5_PereDavidsDeer_Male_Body_ID.png, 2048*2048
JF0L219A5_PereDavidsDeer_Male_Eye_BaseColor.png, 2048*2048
JF0L219A5_PereDavidsDeer_Male_Hair_Mask01.png, 4096*4096
JF0L219A5_PereDavidsDeer_Male_Hair_Mask02.png, 4096*4096
JF0L219A5_PereDavidsDeer_Male_Horn_L_BaseColor.png, 4096*4096
JF0L219A5_PereDavidsDeer_Male_Horn_L_Normal.png, 4096*4096
JF0L219A5_PereDavidsDeer_Male_Horn_L_Roughness.png, 4096*4096
JF0L219A5_PereDavidsDeer_Male_Horn_L_Specular.png, 4096*4096
JF0L219A5_PereDavidsDeer_Male_Horn_R_BaseColor.png, 4096*4096
JF0L219A5_PereDavidsDeer_Male_Horn_R_Normal.png, 4096*4096
JF0L219A5_PereDavidsDeer_Male_Horn_R_Roughness.png, 4096*4096
JF0L219A5_PereDavidsDeer_Male_Horn_R_Specular.png, 4096*4096
JF0L219A5_PereDavidsDeer_Male_OralCavity_BaseColor.png, 2048*2048
JF0L219A5_PereDavidsDeer_Male_OralCavity_Normal.png, 2048*2048
JF0L219A5_PereDavidsDeer_Male_Skin_BaseColor.1001.png, 4096*4096
JF0L219A5_PereDavidsDeer_Male_Skin_BaseColor.1002.png, 4096*4096
JF0L219A5_PereDavidsDeer_Male_Skin_Normal.1001.png, 4096*4096
JF0L219A5_PereDavidsDeer_Male_Skin_Normal.1002.png, 4096*4096
JF0L219A5_PereDavidsDeer_Male_Skin_Roughness.1001.png, 4096*4096
JF0L219A5_PereDavidsDeer_Male_Skin_Roughness.1002.png, 4096*4096
JF0L219A5_PereDavidsDeer_Male_Skin_Specular.1001.png, 4096*4096
JF0L219A5_PereDavidsDeer_Male_Skin_Specular.1002.png, 4096*4096
JF0L219A5_PereDavidsDeer_Male_Skin_SubsurfaceAmount.png, 4096*4096
JF0L219A5_PereDavidsDeer_Male_Skin02_BaseColor.png, 4096*4096
JF0L219A5_PereDavidsDeer_Male_Tongue_BaseColor.png, 4096*4096
JF0L219A5_PereDavidsDeer_Male_Tongue_Normal.png, 4096*4096
JF0L219A5_PereDavidsDeer_Male_Tongue_Roughness.png, 4096*4096
JF0L219A5_PereDavidsDeer_Male_Tongue_Specular.png, 4096*4096
JF0L219A5_PereDavidsDeer_Male_Tongue_SubsurfaceAmount.png, 4096*4096

Rigging
Full controllers are available to make it easier to create postures and animations. The features are as follows:
Root controls the entire model, and it is scalable.
CTR_gravity_b, CTR_gravity_m, CTR_gravity_f control the torso.
The face has fine controllers which support detailed facial expressions creation.
CTR_Tail controls whether the tail follows the body to rotate by customized attributes.
CTR_Neck controls whether the neck and head follows the body to rotate and the switch of the IK/FK of the neck by customized attributes.
CTR_Leg_B_Other.L and CTR_Leg_B_Other.R control the switch of IK/FK of the latter legs and the stretch limit of legs by customized attributes.
CTR_Leg_F_Other.L and CTR_Leg_F_Other.R control the switch of IK/FK of the latter legs and the stretch limit of legs by customized attributes. When the knees jitter during animation, this issue can be fixed by the customized attribute .
CTR_OpenToe_B.L, CTR_OpenToe_B.R, CTR_OpenToe_F.L, CTR_OpenToe_F.R control the flexion and extension of toes.
CTR_Spine_B controls latter spine; CTR_spine_m controls middle spine; CTR_spine_f controls anterior spine; CTR_Neck_a controls the root of neck; CTR_Neck_c controls the head.
CTR_masticate controls the masticating animation.
And more …

Animations
Loopable walking animation at 30 fps, fame range: 0-40
Loopable running animation at 30 fps, frame range: 0-11
Unlooped animation of EatGrass at 30 fps, frame range: 0-350
Unlooped lying animation at 30 fps, frame range: 0-300
Unlooped animation of LookAround at 30 fps, frame range 0-350

Features
The model is in meter units at real-world scale.
The Display button of the fur is disabled.
The rendering time is relatively long because the animal is of high quality. If you want a faster rendering in the background, here are some optimization methods:

  1. Decrease the number of hair children, and increase the thickness of hair
  2. Decrease the steps of the Interpolated spine.
    If the initial pose is needed, you need to disable Repair_Lie.001, Repair_Lie.002 and Repair_Lie.003 of body, as well as reset location and rotation of all controllers(shortcut + R/G)
Item rating
1 0
Recommended
Great file. I have been looking for Peer David Deer for a while. And this is very accurate
Male Deer with 5 Animations VFX Grace
$429.00
 
Royalty Free License 
Male Deer with 5 Animations VFX Grace
$429.00
 
Royalty Free License 
Response 84% in 1.3h
3D Modeling
Rigging
Animating

3D Model formats

Format limitations
  • Blender (.blend)227 MBVersion: undefinedRenderer: Cycles 2.83.5
  • OBJ (.obj, .mtl)8.74 MB

3D Model details

  • Publish date2021-10-17
  • Model ID#3330720
  • Animated approved
  • Rigged approved
  • VR / AR / Low-poly
  • PBR approved
  • Geometry Polygon mesh
  • Polygons 184,552
  • Vertices 185,626
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Overlapping
  • Plugins used
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