Production ready Gorilla 3D model, with high resolution textures and fur created with Shave and Haircut. Ready to render with Arnold render for Maya (MtoA).
Rigged in Maya 2014 with Advanced Skeleton. The mesh is referenced inside the rig scene so you can modify it in an external file.
Controls for moving the eyes and open the mouth. Basic blend shapes for eyes blink, sneer, nostrils.
Textures: diffuse (4096x4096) displacement map (8192x8192) normal map (8192x8192) specular (4096x4096)
Teeth, tongue and gums are provided as separated mesh
Fur created with Shave and Haircut. Guides curves are also present so you can easily create fur with any other software for hair generation.