DESCRIPTION

Introduction
This is a high-quality female Pere David's Deer model with textures in the UDIM format partially, rigging and animation. It has very detailed muscle structures and a realistic oral cavity. The model is made with Blender and Cycles renderer at real-world scale.
It consists of 10 objects: Body, upper gum, lower gum, upper teeth, lower teeth, tongue, iris, sclerae, lacrimal caruncles, lacrimal glands.

Polygons
Body: vertices 61,188; polygons 61,186
Upper gum: vertices 12,113; polygons 12,006
Lower gum: vertices 6,485; polygons 6,372
Upper teeth: vertices 34,424; polygons 33,928
Lower teeth: vertices 22,430; polygons 22,032
Tongue: vertices 6,058; polygons 6,056
Iris: vertices 2,340; polygons 2,368
Sclerae: vertices 1,700; polygons 1,728
Lacrimal caruncles: vertices 1,316; polygons 1,312
Lacrimal glands: vertices 780; polygons 776
Total: vertices 148,834; polygons 147,764

Formats
There is a Blender project and an OBJ file.

Textures
JF0L219A5_PereDavidsDeer_Female_Tongue_SubsurfaceAmount.png, 4096*4096
JF0L219A5_PereDavidsDeer_Female_Tongue_Specular.png, 4096*4096
JF0L219A5_PereDavidsDeer_Female_Tongue_Roughness.png, 4096*4096
JF0L219A5_PereDavidsDeer_Female_Tongue_Normal.png, 4096*4096
JF0L219A5_PereDavidsDeer_Female_Tongue_BaseColor.png, 4096*4096
JF0L219A5_PereDavidsDeer_Female_Skin_Specular.1002.png, 4096*4096
JF0L219A5_PereDavidsDeer_Female_Skin_Specular.1001.png, 4096*4096
JF0L219A5_PereDavidsDeer_Female_Skin_Roughness.1002.png, 4096*4096
JF0L219A5_PereDavidsDeer_Female_Skin_Roughness.1001.png, 4096*4096
JF0L219A5_PereDavidsDeer_Female_Skin_Normal.1002.png, 4096*4096
JF0L219A5_PereDavidsDeer_Female_Skin_Normal.1001.png, 4096*4096
JF0L219A5_PereDavidsDeer_Female_Skin_Mask.1002.png, 4096*4096
JF0L219A5_PereDavidsDeer_Female_Skin_Mask.1001.png, 4096*4096
JF0L219A5_PereDavidsDeer_Female_Skin_ClearCoat.1002.png, 4096*4096
JF0L219A5_PereDavidsDeer_Female_Skin_ClearCoat.1001.png, 4096*4096
JF0L219A5_PereDavidsDeer_Female_Skin_BaseColor.1002.png, 4096*4096
JF0L219A5_PereDavidsDeer_Female_Skin_BaseColor.1001.png, 4096*4096
JF0L219A5_PereDavidsDeer_Female_OralCavity_Normal.png, 2048*2048
JF0L219A5_PereDavidsDeer_Female_OralCavity_BaseColor.png, 2048*2048
JF0L219A5_PereDavidsDeer_Female_Hair_Mask02.png, 4096*4096
JF0L219A5_PereDavidsDeer_Female_Hair_Mask01.png, 4096*4096
JF0L219A5_PereDavidsDeer_Female_Eye_BaseColor.png, 2048*2048
JF0L219A5_PereDavidsDeer_Female_Body_ID.png, 2048*2048

Rigging
Full controllers are available to make it easier to create postures and animations. The features are as follows:
Root controls the entire model, it is scalable.
CTR_gravity_b, CTR_gravity_m, CTR_gravity_f control the torso.
The face has fine controllers which support detailed facial expressions creation.
CTR_Tail controls whether the tail follows the body to rotate by customized attributes.
CTR_Neck controls whether the neck and head follow the body to rotate and the switch of the IK/FK of the neck by customized attributes.
CTR_Leg_B_Other.L and CTR_Leg_B_Other.R control the switch of IK/FK of the latter legs and the stretch limit of legs by customized attributes.
CTR_Leg_F_Other.L and CTR_Leg_F_Other.R control the switch of IK/FK of the latter legs and the stretch limit of legs by customized attributes. When the knees jitter during animation, this issue can be fixed by the customized attribute knee_shake.
CTR_OpenToe_B.L, CTR_OpenToe_B.R, CTR_OpenToe_F.L, CTR_OpenToe_F.R control the flexion and extension of toes.
CTR_Spine_B controls the latter spine; CTR_spine_m controls the middle spine; CTR_spine_f controls the anterior spine; CTR_Neck_a controls the root of neck; CTR_Neck_c controls the head.
CTR_masticate controls the masticating animation.
And more ...

Animations
Loopable eating animation at 30 fps, frame range 0-274;
Loopable lying animation at 30 fps, frame range 0-335;

Features
The model is in meter units at real-world scale.
The Display button of the fur is disabled.
The rendering time is relatively long because the animal is of high quality. If you want a faster rendering in the background, here are some optimization methods:
Decrease the number of hair children, and increase the thickness of hair
Decrease the steps of the Interpolated spine.
If the initial pose is needed, you need to disable Repair_Lie of body, as well as reset location and rotation of all controllers(shortcut + R/G)

REVIEWS & COMMENTS

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sk
sketch-and-jamCommunity member
This user is part of the CGTrader community
looks like one of the prehistoric animals that went extinct with those feet
abdulbaseer
abdulbaseerCommunity member
This user is part of the CGTrader community
the model is looking amizing and reals
Scorpius3dFarm
Scorpius3dFarmCommunity member
This user is part of the CGTrader community
nice
lancelot38
lancelot38Community member
This user is part of the CGTrader community
Nice
ViTrend
ViTrendCommunity member
This user is part of the CGTrader community
super!
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Female Deer 2 Animations VFX Grace 3D model

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File formats
OBJ
OBJ<br />File Size: 6.84 MB
PNG
PNG<br />File Size: 103 MB
BLEND
Blender<br />Version: 2.83.5 - Renderer: Cycles 2.83.5<br />File Size: 89.5 MB
Provided by designer
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3D Features
Animated
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Rigged
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Low-poly
PBR
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147764 polygons
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/ 148834 vertices
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