This is a collection of 3 adult Assaf sheep. Each model has multiple 4K maps, fur, rigging, and animation. The rigging has a fine facial control system, plus an animation preset of chewing. The models are made with Blender and Cycles renderer at real-world scale.
The model consists of 10 objects: Body, lacrimal glands, tongue, oral cavities * 2, sclerae, irises, lacrimal caruncles, teeth * 2.
Body: vertices 46,448; polygons 46,446
Oral cavity: vertices 18,598; polygons 18,378
Tongue: vertices 6,058; polygons 6,056
Teeth: vertices 56,854; polygons 55,960
Sclerae: vertices 1,028; polygons 1,088
Irises: vertices 2,562; polygons 2,496
Lacrimal caruncles: vertices 628; polygons 624
Lacrimal glands: vertices 780; polygons 776
Total: vertices 132,956; polygons 131,824
There is a Blender project and an OBJ file without rigging or animation.
With full controllers, postures and animations are easier to create, the features are as follows:
CTR_Tail controls whether the tail moves following the buttock by the customized attribute Tail_Follow.
CTR_Neck controls whether the head moves following the neck by the customized attribute Head_Follow, and controls whether the neck moves following the spine by Neck_Follow; Head_Follow only works when Neck_Follow is set to 1; Neck_IKFK is used to switch IK/FK control of the neck.
CTR_Leg_B_Other.L and CTR_Leg_B_Other.R control the switch of IK/FK of the hind legs by the customized attribute IK-FK, which is non-seamless, and Leg-Stretch controls the stretch limit of the legs.
CTR_Leg_F_Other.L and CTR_Leg_F_Other.R control the switch of IK/FK of the forelegs by the customized attribute IK-FK, which is non-seamless; Leg-stretch controls the stretch limit of the legs; Knee_shake is to solve the knees jitter during animation.
CTR_OpenToe_B.L, CTR_OpenToe_B.R, CTR_OpenToe_F.L and CTR_OpenToe_F.R control the extension and flexion of the toes.
CTR_masticate controls the mastication by Location on the X axis.
Fine facial controllers support detailed expressions creation.
Unlooped eating animation at 30 fps, frame range 0-390
Unlooped watching animation at 30 fps, frame range 0-260
Loopable trotting animation at 30 fps, frame range 0-16
Loopable walking animation at 30 fps, frame range 0-28
To obtain finer hair detail, the addon—Hair Clump—was applied to this model. The attached addon supports Blender 2.93.
To run faster, the fur is hidden, with Render enabled.
If this high resolution isn't necessary, here are some optimization methods:
Decrease the number of hair children, and increase the thickness of hair
Decrease the steps of interpolated spine.