DESCRIPTION

Introduction

This is a high-quality Tibetan antelope model with multiple 4K UDIM maps, fur, rigging, 4 animations and a realistic muscle structure. It comes with a complex hair system which presents a realistic hair effect. This model is made with Blender 3.4 and Cycles renderer at real-world scale.
Description

It consists of the body, left horn, right horn, oral cavity, upper teeth, lower teeth, tongue, corneas, pupils and lacrimal caruncles.
Polygons

Body: vertices 25,637; polygons 25,546
Left horn: vertices 6,442; polygons 6,440
Right horn: vertices 6,442; polygons 6,440
Oral cavity: vertices 18,083; polygons 18,082
Upper teeth: vertices 2,412; polygons 2,388
Lower teeth: vertices 5,616; polygons 5,576
Tongue: vertices 1,517; polygons 1,504
Corneas: vertices 2,180; polygons 2,176
Pupils: vertices 2,468; polygons 2,464
Lacrimal caruncles: vertices 270; polygons 224
Total: vertices 71,067; polygons 70,840
Project Format

There is a Blender project and an OBJ file without rigging or animation.
Size of Maps

JF0N2N0U_TibetanAntelope_Male_Body_BaseColor.png, 4096 4096
JF0N2N0U_TibetanAntelope_Male_Body_Normal.png, 4096 *4096
JF0N2N0U_TibetanAntelope_Male_Body_Skin_BaseColor.1001.png, 4096 *4096
JF0N2N0U_TibetanAntelope_Male_Body_Skin_BaseColor.1002.png, 4096 *4096
JF0N2N0U_TibetanAntelope_Male_Body_Specular.png, 4096 *4096
JF0N2N0U_TibetanAntelope_Male_Horn_BaseColor.png, 4096 *4096
JF0N2N0U_TibetanAntelope_Male_Horn_Normal.png, 4096 *4096
JF0N2N0U_TibetanAntelope_Male_Horn_Specular.png, 4096 *4096
JF0N2N0U_TibetanAntelope_Male_OralCavity_BaseColor.png, 4096 *4096
JF0N2N0U_TibetanAntelope_Male_OralCavity_Normal.png, 4096 *4096
**Rigging
*

With fine controllers, it's easier to create postures and animations, the features are as follows:
CTR_root controls the entire model.
CTR_root_b controls the center of gravity. It comes with 4 customized attributes:
head_follow controls whether the head follows;
neck_FK_IK switches between IK/FK of the neck;
neck_follow controls whether the neck follows;
tail_follow controls whether the neck rotates following CTR_root_b.
CTR_gravity_b controls the rear spine.
CTR_stretch_spine controls the middle spine.
CTR_gravity_a controls the front spine.
CTR_neck_a and CTR_neck_b control the neck.
CTR_head controls the head.
CTR_front_foot.L and CTR_front_foot.R are IK controllers of the forelegs.
CTR_front_shin_parent.L and CTR_front_shin_parent.R come with two customized attributes:
IK_FK switches between IK/FK of the forelegs;
IK_repair_joggle fixes the shaking of legs when the feet are not moving much on the Z axis.
CTR_hind_foot.L and CTR_hind_foot.R are IK controllers of the hind legs.
CTR_thigh_parent.L and CTR_thigh_parent.R come with multiple customized attributes:
IK_FK switches between IK/FK of the forelegs;
CTR_chin_a controls the jaw;
CTR_chin_c.001 controls the upper lip;
CTR_chin_c controls the lower lip;
CTR_blink.L and CTR_blink.R control the winkling.
CTR_eye_a.L and CTR_eye_a.R control the eyes.
There are detailed facial controllers for creating plenty of facial expressions, and more assistant controllers of the body.
And more ...

Animation

Unlooped watching animation at 30 fps, frame range 0-240
Loopable running animation at 30 fps, frame range 0-110
Loopable walking animation at 30 fps, frame range 0-165
Unlooped eating animation at 30 fps, frame range 0-240

Features

The model is in meter units at real-world scale.
To run faster, the fur is hidden, with Render enabled.
The model can be rendered in the current project directly.

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Tibetan Antelope Animation - VFX Grace 3D model

Custom License (no AI)
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File formats
OBJ
OBJ<br />File Size: 2.51 MB
BLEND
Blender<br />Version: 3.4 - Renderer: Cycles<br />File Size: 71.1 MB
PNG
PNG<br />File Size: 101 MB
Provided by designer
Information and details shared directly by the model's designer.
3D Features
Animated
The model includes animations (movement or actions) that can be played in supported software or engines.
Rigged
The model has a skeleton or bone structure, making it ready for posing or animation.
Low-poly
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
Some external plugins were used to create the model. These may be required for full functionality.
3D printing
Indicates whether the designer marked this model as suitable for 3D printing.
Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
70840 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 71067 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
Publish date
Model ID
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