This is a high-quality realistic Asian buffalo with complete maps, fur, rigging, and walking animation. There are multiple maps in the UDIM format. The body map and skin map are made separately for some realism. This model is made with Blender 2.81 and Cycles Renderer at real-world scale. If you delete the fur, you need to use the fur map as the skin map, which is also a good look.
Total: polygons 43,266 vertices 43,447
There is a Blender project and an OBJ file.
Asian buffaloBodyBaseColor_1001.png, 4096*4096
Asian buffaloBodyBaseColor_1002.png, 4096*4096
Asian buffaloBodyNormal_1001.png, 4096*4096
Asian buffaloBodyNormal_1002.png, 4096*4096
Asian buffaloBodySpecular_1001.png, 4096*4096
Asian buffaloBodySpecular_1002.png, 4096*4096
Asian buffaloHairBaseColor_1001.png, 4096*4096
Asian buffaloHairBaseColor_1002.png, 4096*4096
Asian buffaloHairID_1001.png, 2048*2048
Asian buffaloHairID_1002.png, 2048*2048
Asian buffaloHornBaseColor.png, 4096*4096
Asian buffaloHornDisplacement.png, 4096*4096
Asian buffaloHornNormal.png, 4096*4096
Asian buffaloHornSpecular.png, 4096*4096
Asian buffaloPupilBaseColor.png, 4096*4096
Asian buffaloTeethBaseColor.png, 4096*4096
Asian buffaloTeethNormal.png, 4096*4096
Asian buffaloTongueBaseColor.png, 4096*4096
Asian buffaloTongueNormal.png, 4096*4096
Asian buffaloTongueSSS.png, 4096*4096
With full controllers, it can be deformed properly.
The neck is limited to follow the spine to rotate, and this limit can be switched by the custom attributes.
The head is limited to follow the neck to rotate, and this limit can be switched by the custom attributes.
IK/FK of four limbs can be switched by the custom attributes, which is not seamless.
Loopable walking animation at 30 FPS, frame range 1-41
The model is in meter units at real-world scale.
Just put the model in the scene to render without cleaning.
No part-name confusion when importing several models into a scene.
No external add-ons needed.
There are no lights and cameras.
All display images have been composited.
Notice Before Purchase
Please take notice that this model is made with Blender, and only fully supports Blender. If your workflow includes other 3D softwares such as Maya, 3DsMax, C4D and so on, the model with its fur, rigging and animations may not be able to be fully transferred to those softwares. You can still try exporting the animations using any other methods, including baking and more, at your own risk. We don't provide any technical support on exporting to other softwares than Blender.