Fish School System V2 - UE4 Niagara AI

Fish School System V2 - UE4 Niagara AI Low-poly 3D model

Verification details of the FBX file
Files
FBX file format
Scene
Supported object types
Geometry
No N-gonsManifold geometryNo faceted geometry
Textures and Materials
Missing required texturesPower of 2 texture sizesNo embed texturesAssigned materialsTexture aspect ratio
UVs
UV unwrapped modelNo overlapped UVs per UV island
Naming
Allowed characters
Description

The Fish School System V2 is a complete rebuild of the popular Fish School System using Unreal Engines new Niagara particle system. No longer animated through splines, the new school system operates completely using Niagara A.I. Operating at roughly 10 times the efficiency. You are no longer limited to hundreds of fish, but can place thousands within your levels!

The school A.I includes object avoidance, player avoidance, dynamic speed, and is also contained in a custom bounding box to keep them in your chosen area. Adjust the size, speed, color, and an abundance of school behavioral settings within the blueprint! Automatically animate your fish Static Meshes with the new Auto-Animation feature! You no longer need to vertex animate your models in external applications! Vertex Animation option is still included if you wish to use custom animations for creatures that are not traditional fish.

The package also includes a spline blueprint which tells the A.I to swim along the created spline. This spline bluerint simply animates a target along the spline for the A.I school to follow, so it still includes object avoidance and player avoidance options. Please Note: If you have purchased Fish School System V1 after the start of July 2020, please contact me to get V2

(Email: justin at davis3d dot com )

Technical Details Features:

Fish School A.I Blueprint Fish School A.I Blueprint with Vertex Animation Fish School Spline Blueprint Fish School Spline Blueprint with Vertex Animation Fish School A.I Niagara System Fish School A.I Niagara System with Vertex Animation Fish School Spline Niagara System Fish School Spline Niagara System with Vertex Animation Blueprints allow adjustment of Scale, Color, Animation Speed, Animation frequency, Toggle Auto-Animation or Vertex Animation, Toggle standard speed or Dynamic Speed, Minimum and Maximum Speeds & Animation Speeds, Number of Fish, numerous Particle School Settings, School Enumeration Presets, Custom object to Swim away from & Swimming Area Box. Fish Material with Changable colors & Patterns controlled by Particle Color High Poly Fish Static Mesh, Low Poly Fish Particle Static Mesh & Vertex Animated Fish Static Mesh Caustic Lighting Light Function Material Swimming Spectator Player Pawn Number of Static Meshes: 3 (1 fish with 3 static mesh types)

LODS: 3 Vertices: 721 for Highpoly Fish, 334 for lowpoly Fish Number of Blueprints: 4 Input: Keyboard, Mouse Network Replicated: Assumably no, but currently unknown Supported Development Platforms: Windows, Mac Documentation: Hover over Variables for documentation on what they do

Item rating
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Fish School System V2 - UE4 Niagara AI
$39.00
 
Editorial No Ai License 
Fish School System V2 - UE4 Niagara AI
$39.00
 
Editorial No Ai License 
Response 86% in 10.2h
3D Modeling
Low-poly Modeling
Lighting
Rendering
Rigging
Skinning
UV mapping
Texturing
Shaders

3D Model formats

Format limitations
Native
  • UnrealEngine (.uasset)6.41 MB
Exchange
  • Autodesk FBX 2014 (.fbx)218 KB
  • Textures jp3.89 MB

3D Model details

  • Publish date2020-09-29
  • Model ID#2389969
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR
  • Geometry Polygon mesh
  • Polygons 500
  • Vertices 721
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Overlapping
  • Plugins used
  • Ready for 3D Printing
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